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Mafia 22. Corpus Delicti.
Corpus delicti - Lat. "body of the crime".
England. Foggy Albion, mistress of the seas, the largest colonial power. The Victorian Era is nearing its end.
A small provincial town in one of the remote counties, situated on the shores of the Great North Sea. A sudden event disrupts the calm and measured life of the town - a murder. Local police find no clues. A second murder follows the first, then a third, a fourth. The city authorities are unable to do anything in the current situation, and all attempts to call for help from the county's administrative center prove unsuccessful. Fear settles into the hearts of the citizens, gradually intensifying. Many leave the town in haste, fearing for their fate.
Only one of those who left tries to save the citizens and his hometown. He travels to London, where at 112d Butcher Street live a world-famous detective and his loyal companion. Upon hearing the story of the escaped citizen, they simply could not remain in London. The nearest train delivered them to the small seaside town, where they were destined to become participants in a bloody struggle for the fate of the city...
Rules.
1. GM – Vegtam, all actions, questions and suggestions via ICQ (403-882-055).
2. The game begins with the night. At night, players send NA according to their role (if you decide not to use NA – notify the GM, otherwise it will be considered offline and may lead to a modkill). Of course, NA can be sent in advance. The day begins at 9:00 MSK and ends Randomly from 23:50 to 00:00 MSK. Accordingly, the night continues from 23:50 (00:00) until 9:00. Actions are no longer accepted 15 minutes before the end of the night.
3. Player roles, upon their murder/hanging, are revealed until only 10 participants remain in the town. If there are 10 or fewer - all roles remain hidden. Exception - a bloody murder by the maniac or the doctor's serum.
4. An eliminated player whose role is hidden remains silent about the game until the end. They have no right to write on the forum or to anyone in private messages about their role. Likewise, remaining participants have no right to write to them about what roles they possess. All discussions of roles are possible only between eliminated participants. Forum members not participating in the game cannot leave messages in the game thread during the game (messages from non-participants are allowed before the start or after the end of the game).
5. Private correspondence is permitted only for bandits and players who are in a game link. Of course, it is difficult not to communicate when you study, or perhaps even live together with another participant. But try to avoid speaking openly about your roles. If you really want to discuss actions, discuss them objectively, as if you were an outside observer.
6. If a participant for any reason is absent from the forum for more than same day, or appears on the forum but writes nothing in the game thread (even one message will do, preferably it should be a vote against or for someone), then the participant is replaced by another with full transfer of the role, or a modkill is carried out without revealing the role.
Replacement is determined as follows:
a. A person wishing to play but who didn't make it in time for the game (who signed up in the applications).
b. The first killed peaceful citizen in the current game. Moreover, if this player was killed on the first night, their return to the game deprives them of immunity for the next one (provided that the returned person is not killed on the very first night after their return).
Naturally, a new entrant must know nothing about other roles and honestly admit to the leader if they are aware of even one role.
7. During the game day, each player can cast a vote against (or in defense of) another player.
If you vote against, you must write the name of the suspect and highlight it in red. For example: "I vote against Vegtam"
If you want to protect someone, you must write the name of the suspect and highlight it in blue. For example: "I don't believe that Vegtam is mafia". You cannot protect yourself.
If you access the internet via phone and cannot highlight the name with color, you must do as follows: Vegtam red (if against), Vegtam blue (if in defense). Moderators will definitely highlight the name with the correct color.
During the voting, your opinion may change, so you can freely change votes. But remember that only your last vote will be counted. You cannot withdraw a vote.
Also do not forget about the specifics of some roles, such as the doctor. A blue vote from the doctor counts as three.
Every participant is obliged to vote. Blue or red vote - it doesn't matter. The main thing is that they must cast their vote for someone. A participant who does not vote receives two votes against themselves during the count.
At the end of the day, the player with the highest number of votes against will be executed, even if the number of votes does not exceed half the number of players. In case of an equal highest number of votes among two or more players, execution does not occur.
8. Voting during the day must take place on the forum, in the game thread! Votes via private message/ICQ/Contact/mobile phone or any other means of personal communication to the leader/friend/partner/Aunt-Valya-from-the-first-entrance are not accepted.
9. If a player uses a screenshot of a private message received from the leader to prove their role, the side this player is playing for automatically loses.
10. First night immunity (impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- Those killed on the first night in the previous game.
- The leader of the previous game
- Newcomers or players who missed more than two games.
However, immunity does not save a person from death that may result from the actions of their own role.
That is:
The Priest will still die of a heart attack if they check a maniac with bloody murders.
A Policeman may perish along with the person he visited if the same person was visited by a maniac with a bloody murder.
Roles:
Bandits (x4)
Each bandit is assigned a rank: 1st rank (bandit leader), 2nd rank, 3rd rank and so on. The Journalist does not have a rank. Night Actions are sent by the leader; if he is dead or cannot send an action – the message from the 2nd rank takes effect and so on.
NA1 – Murder.
NA2 – Double murder, in which case the highest of the current ranks loses their vote for one day (however, the fact of losing the vote is not revealed) and with a 75% probability their role is revealed in the "Gazette". Cannot be used if there are 5 or fewer players in the game.
NA3 – Intimidation of 1-3 players; they lose their vote for one day. When there are fewer than 10 living players, bandits cannot scare three; when fewer than 5 – only one can be scared.
Journalist
Plays for the bandits. If all other bandits are killed and only the journalist remains, he loses his special functions and becomes a simple bandit.
NA - Learns the role of a chosen participant. The result is published in the "Gazette", for example: "The Journalist today interviewed the doctor".
Maniac
Plays for himself.
PS – Paranoia, each night he can hide from one chosen player; all actions of this player directed at the maniac do not work. He is saved from bandits only if he hides from the highest rank. When 5 or fewer players remain in the game, the probability of successful activation drops to 50%. Can be used simultaneously with NA.
NA1 – Murder.
NA2 – Bloody murder, in which case the role of the killed is revealed in the "Gazette", and it is also indicated that the killed was a victim of the maniac, for example: "Player X, peaceful citizen, was bloodily murdered".
Private Detective
Plays for the town. Knows the assistant and can communicate with him.
NA1 – Check a player's affiliation with the bandits, without specifying the role. Result: Player X is bandit/not bandit. The maniac does not belong to the bandits.
NA2 – Murder; in the "Gazette", there is a 50% probability it will be indicated that the killed was a victim of the detective, and a 50% probability the role of the killed will be revealed..
Detective's Assistant
Plays for the town.
Cooperates with the detective, knows him and can communicate with him. When the detective checks a person, he learns the result of the check along with him. If the detective is killed, the assistant takes his place and receives his NA.
Doctor
Plays for the town. Cannot send absolutely identical NA two nights in a row (must change type or target), exceptions – if the doctor or his target was blocked, or if fewer than 5 players remain in the town.
PS - If he votes blue, his vote counts as three, without revealing the role.
NA1 – Healing, either of a chosen person or the victim of a chosen role (bandits/maniac/detective). Cannot heal the victim of a role if only one negative side remains in the town (bandits/maniac) or if fewer than 10 people remain in the town. If bandits kill two and the doctor heals from bandits, he saves only one of the victims, chosen randomly. Can heal himself.
NA2 – Deprives the target of a vote for two days.
NA3 – Serum, revealing the character's role; cannot be used two nights in a row. The player whose role was revealed has a 50% probability of learning the doctor's nickname. Can be applied starting from the third night.
Policeman
Plays for the town. Cannot visit the same player two nights in a row.
NA – Blocking, also saves the target from all actions directed at them, except checking by the detective/journalist/priest and bloody murder – during a bloody murder, he dies along with his target. Bandit action is blocked only if the policeman visits the highest of the current ranks. With a 50% probability, it deprives the target of a vote during the day.
Priest
Plays for the town.
NA – Confession, learns about all actions performed by the parishioner over the past nights, but does not learn the role (for example, if a bandit, commissioner and maniac each used NA Murder every night, they will be identical to the priest). If bandits killed even once, it will be considered during confession that every bandit killed. If he confesses a maniac who committed at least one bloody murder during the game – he dies of a heart attack. If he confesses a policeman, he loses his vote for one day.
Peaceful Citizen (x5)
Plays for the town. Has no special abilities or night actions.
Order of Actions:
1. Priest, journalist, detective check.
2. Policeman
3. Maniac
4. Detective's shot
5. Mafia
6. Doctor
Player List:
1. Pandora
2. Koteyko
3. Deriel_Linch
4. Gur
5. Registr
6. Neyra Drake
7. Arandor
8. Happy Girl
9. Aziral'
10. WhiteLizard
11. WisTrit
12. MedjersoN_HP (first night immunity)
13. Werevolka
14. Ple-Sen
15. Ta Kotoraya... (first night immunity)
16. Xostor
A role has been assigned to each number in advance; a password-protected archive is attached.
Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!