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#974
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Taco made me happy as the Vegetable when he didn't give in to Mona's persuasion and didn't go to heal him despite the request. I was afraid that if the player as the Vegetable didn't think about the request and simply decided to fulfill it, the Non-Detective would be lost (there's no point in healing the General - Mona would definitely have been exposed then, and the Clown will kill the General anyway. The Clown's victims are not healed by the Vegetable).
Again, thanks to someone's suggestion, Sky made the rules for the town more complicated at the beginning of the game, so I didn't reread the rules over and over again, and therefore I didn't know that the Clown also breaks through healing. Or was this feature there from the beginning? If so, then I completely messed up and asked stupidly, but fortunately, the Vegetable perfectly knew the nuances of his role, and therefore didn't go to heal me.

But I have to disagree that the modkill of the Clown made the game. It would have just been one more mafia member, maybe I would have been lucky, or maybe not. The modkill of the Clown calmed me down, that's what it brought. In fact, I didn't really play, I just parasitized. Perhaps in terms of usefulness, this was my worst game, and it can only be compared to the Vegtham gut game, when I was also a blocker. I didn't look for clues; Gil kindly found them all for us; I didn't go out at night - I was exposed and constantly translated, and the mafia didn't really lose anything from having to translate me instead of someone else, since the other Non-Detectives in the town don't deserve much attention, except for the Hatter, but the Hatter was killed, and in general, he doesn't go out very often and not very consistently; I wanted to execute Kostyan as early as the second night.
I performed exactly two functions - I served as a mannequin for the drawing and a faceless voter during the day. That's all. What's the point of the Clown's death?

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