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"Newcomer-2011. Winter"

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Templates for Playoffs
(description, schemes, rmg, differences in rules from seasonal ones)

8mm6a

- Map settings: XL+U, for 8 players (i.e., with 6 AI opponents), difficulty 160%.
- Restart is allowed if there are slow paths. It can be requested by at least one of the opponents immediately after map generation.
- Passing from respawn to respawn without breaking through shifted guards is permitted.
- If an AI opponent has upgraded level 1, 6, or 7 in Conflux or level 4 in Necropolis within their Castle, they are prohibited from upgrading their troops of these levels and hiring upgraded versions of creatures. If a Necromancy Amplifier has been built, vampire upgrades are forbidden, and additional skeletons do not need to be disbanded.
- Dimension Door can be used twice a day with expert air magic.

jebus

- Map settings: size XL-U, two players, no water, monsters - strong, difficulty 160%, time limit per turn – 8 minutes.
- Restart is allowed if a player only has one path leading to ГО. This can be requested on the day this fact is discovered.
- Restart is allowed if a player does not have a path to the central treasure zone. This can be requested on the day this fact is discovered.
- Restart is allowed if there are slow paths. It can be requested by at least one of the opponents immediately after map generation.
- Using "Wings of Angel" and the spells "Flight" and "Dimension Door" when moving from one zone to another is permitted only if the guards between them have been broken through.
- In case of buggy passages appearing between zones, it is permissible to move to an adjacent zone only if both zones have broken through to the center (ГО).
- In the Necropolis Castle, Galtran can be chosen as the starting hero.

Mini-Nostalgia

- Map settings: L+U for 8 players (i.e., with 6 AI opponents).
- To avoid double builds, the selection of castles for AI opponents is done by players in turns, one castle at a time. The blue player starts the selection. There should be no repetitions or coincidences with the players' castles. Before the start of the game, the host assigns the selected castles to the AI opponents.
- Passing to neighboring respawns past shifted guards (excluding ГО) is permitted because AI opponents ignore shifted guards, and moreover, breaking through to an AI opponent is much easier than taking their castle.

Elka

- Time limit per turn – 8 minutes, random starting castle.
- Restart if the starting hero is born in their native castle.
- No restart on encounter.

Useful info

Article by Wicc "Reading Templates"

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