Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
There are some inconvenient aspects, and I've noticed them. However, everything else is random (i.e., for me personally, the unknown map and its contents are a big plus for the game). In many descriptions of unsuccessful battles, the absence or presence of forests, hives, or resource deposits was mentioned, and this kind of resource is rarely found in standard random maps. Yes, maybe this is just an excuse for poor players, or maybe I'm just experiencing a skewed sample size, but I've consistently encountered imbalances (as a joke, on a map with three level 6 creatures, I just stayed in one place - the opponent, like that Boeing, buzzed and crashed against the glass, but couldn't break through).
I wanted to draw attention to two things: the predictability of strategy when playing with only one template, and the frequent asymmetry of this template. If no other players feel the same way, then the topic can be closed (although, maybe someone else will chime in).