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#1
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On 99% of the forums, games follow the same pattern/size/difficulty, and tend to involve close interactions, so the tactics lean towards rushing, continuously until the end. This, of course, looks very impressive and is quite competitive, but playing dozens of times in a row on practically the same map (and all development is based on this) – honestly, I don't understand how it can be interesting. It's like a duel with elements of roulette. You play, you recover, you reach the final, you play, you recover, you reach the final – how romantic! This, of course, develops skills and requires a certain level, knowledge of tactics for all factions, but on the same maps... only the monsters/heroes change. + The 2SM4d(3) map itself shocked me – we played it 3 times, and each time one player got 4-5 air units (I know, it's an Asymmetrical Castle, but still), or 3 Mind Benders, or 3 Necropolises + Medusas + Gnomes, while the opponent had only 1 Necropolis, and that one was deep in the snow on a secondary location. :smile15: So, there is often a strong asymmetry. Maybe this isn't so noticeable to skilled players, but why strive for this? I can't offer an ideal solution for players of all levels, except perhaps to use the default maps – they are at least random, but even they don't always have symmetry.
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#2
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Right now, besides the Castle Map, there are a lot of other templates that are quite balanced. And Conflux is always unbalanced... very much so! But if you're playing against Tower, everyone will agree that it's not easy to play against it. And whoever chooses it knows in advance that they'll have to find a way to win. On almost any template (except Jebus, of course). So try other castles/other templates... Good luck!
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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#3
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/topic/6313/

Tootsie Pie, copy the link and reply. I think we can delete the topic afterwards. :)
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#4
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The One That...
Right now, besides the CM, there are a lot of templates being played, and they are quite balanced.

And Conflux is always unbalanced... very much so! Well, and if you're playing against Tower, anyone will tell you that it's not easy to play against it. And whoever chooses it knows in advance that they will have to find a way to win. On almost any template (except Jebus ;) ). So try other castles/other templates... Good luck!
I wasn't talking about Conflux, but about a template - a standard, well-known map that opponents are familiar with, but without balance. I disagree that people are playing it; 99% is an exaggeration, of course, but 9/10 is accurate. That's why I practice on it so I don't get lost in the game with others.

Kash, I don't understand... I'm familiar with the basics.

For example, mapmakers are forbidden from using certain rules, but they play on the 1st template - that's nonsense.
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#5
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Tootsie Pie
I wasn't talking about a conflux map, but about a template – a standard, well-known map that opponents are familiar with, but lacks balance. People do play it, I won't argue, I might have exaggerated with 99%, but it's definitely 9/10. That's why I practice on it, so I don't flounder in games with others.
The standard conflux map is ideal for beginners because it's very easy to start understanding the structure of the template. Once you learn the standard conflux map, everything else will be easier. It's like a multiplication table – everyone should know it.
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#6
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Tootsie Pie
I can't offer a perfect solution for players of all levels, except perhaps to use the default templates – they are at least random, but they don't always have symmetry.
The idea of using the original set of templates as is was abandoned a long time ago because some of them are simply unusable.

What specifically do you suggest?
#7
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There are some inconvenient aspects, and I've noticed them. However, everything else is random (i.e., for me personally, the unknown map and its contents are a big plus for the game). In many descriptions of unsuccessful battles, the absence or presence of forests, hives, or resource deposits was mentioned, and this kind of resource is rarely found in standard random maps. Yes, maybe this is just an excuse for poor players, or maybe I'm just experiencing a skewed sample size, but I've consistently encountered imbalances (as a joke, on a map with three level 6 creatures, I just stayed in one place - the opponent, like that Boeing, buzzed and crashed against the glass, but couldn't break through). I wanted to draw attention to two things: the predictability of strategy when playing with only one template, and the frequent asymmetry of this template. If no other players feel the same way, then the topic can be closed (although, maybe someone else will chime in).
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#8
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I was trying to draw your attention to the fact that there are other templates available. They are in that thread. Try playing with them. Sm-ke has already been discussed extensively in all the threads. Learn to play with it, but then try to understand and use other templates as well :) For example, pay attention to 8mm6.
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#9
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Even though he's a newbie, he's right! :smile54: (How many times can you polish the same template like a dog polishes...) A fresh perspective immediately reveals this absurdity. (This isn't my bot, I swear :))) )
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#10
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Leader1
(This isn't my bot, I swear :))) )
And it looks like...
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#11
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So, check by IP address, cookies, and everything else. After all, you have the rights.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

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