It shows that you skipped not only math lessons in school but also Russian language lessons. Furthermore, you have quite serious problems with politeness in forum communication. By the way, I haven't shared a drink with you to be on own terms, nor would I even after insistent offers, so your "listen" and "think" are perceived by me as banal rudeness in this context. :smile38:
Yes, and you flattered me by calling me a "mathematician." Unfortunately, by education I am an electrical mechanical engineer, not a mathematician at all, but I always think before writing something, while for you, apparently, it's the other way around, that's how it is... :smile32:
Anyway, enough lyricism, let's get to the point:
Well, let me do the math since you cannot do it yourself due to your weak mathematical proficiency.
Let's go through the unit growth:
Level 1
716-417 with growth 25-10
25/10 = 2.5. That is, there should be 2.5 times more Goblins than Dryads.
For equality it should be: 716/2.5 = 286.
It turns out strange. With a count of 716 Goblins, there should be 286 Dryads, but there are as many as 417. :smile04:
417/286 = 1.46, meaning the Elf has 46% more level 1 units than there should be for theoretical equality.
Result for level 1 - +46% in favor of the Elf.
Level 2
426-341 with growth 14-9
14/9 = 1.56
426/1.56 = 273
341/273 = 1.25
Result for level 2 - +25% in favor of the Elf.
Level 3
0-206
No need to even comment - the Elf has 206 Sylvan Archers and the Orc has none at all.
Level 4
155-119 with growth 5-4
5/4 = 1.25
119*1.25 = 148
155/148 = 1.05
Result for level 4 - +5% in favor of the Orc.
Level 5
138-103 with growth 5-3
5/3 = 1.67
138/1.67 = 83
103/83 = 1.24
Result for level 5 - +24% in favor of the Elf.
Level 6
0-32
Same as level 3. The Orc has none, the Elf has 32 Ents.
Level 7
20-17 with growth 1-1
Everything is calculated very simply here: 20/17 = 1.18
Result for level 7 - +18% in favor of the Orc.
The Magic Science of Mathematics shows us absolutely clearly that the Elf has the army superiority.
And to reinforce the effect, the Magic Science of Mathematics also whispers to us that the entire Orc army in monetary equivalent equals 237 940 gold coins, and the Elf's army - 350 925 of those same tugriks, which is 48% more.
Study mathematics, Mr. Mish-gan - it will come in handy in life. :smile42:
Apparently, you are also bad at reading. I wrote quite clearly in one of the previous posts (I will even highlight it specifically for you):
As for the question about Leadership, it shows that you watched the replay inattentively, because the Elf units moved only a few times. Accordingly, Leadership is absolutely useless in this battle.
I'm afraid to play with you, that's how it is... :smile32:
Continuing the conversation. © (Karlson, who lives on the roof)
I can "gladden" you - undead under a Ranger's control will fall even faster, as necromancers rely on numbers, while their unit stats are quite average. All of this is carried by the Necromancer hero, who increases the number of troops (and better yet several "mentored" ones so that the amount of Dark Energy is high). A Ranger cannot do this.
Read a bit higher for the answer to Mr. Mish-gan regarding Wingael and read more carefully next time.
Yes, I don't deny there is an "Ent Seedlings" building that adds +1 unit per week, but the growth remains 2; otherwise, with a Castle it would be 3*2 = 6, although in reality it is 2*2+1 = 5.
Otherwise you'll get to saying that Dryad growth is not 10 but 14, and Goblin growth is not 25 but 31, because there are buildings adding +4 and +6 respectively. :D
By the way, this building for additional Ent growth is built at city level 15, competing with the Castle, Capitol, and Dragon Altar. So, as you can see, it's clearly not a priority, and we need to build 3 castles, that's how it is...:smile32:
As for the Castle being built earlier for Elves - you made me laugh, yes. :D
1. Both Archers and Druids were covered from all sides - by stones, Ents, and Dragons. But here's the trouble - Free Cyclops deal area damage, breaking through the screen, so the Druids weren't saved behind the Dragons, and "Frightening Roar" drove the Archers out from cover right into the strike of Goblins.
2. Tip - hover your mouse over the stack while watching the replay. You will see that the Luck parameter for the Elf army was = 5, which gives a 50 percent chance of dealing lucky damage. There were exactly 6 attacking actions (attack or counter-attack) by the Sylvan forces. Of these, 4 were lucky, which is even more than 50%.
And generally - look at my calculations for the armies. I even suspect that the opponent simply didn't have enough money to buy all the Ents. For example, I didn't have enough for Wyverns and Fighters. They weren't in my army. Meanwhile, the Elf spent almost 1.5 times more funds.
2. As for whose army is actually larger, I described it in detail at the beginning of this "wall of text."
Just in case, re-watch the replay; maybe you will see the following:
- Dragon counter-attack
- Lucky Archer counter-attack
- Lucky Ballista attack
- Lucky Unicorn counter-attack
- Lucky Unicorn attack
- Ent counter-attack
2. The Orc did have 2 artifacts from the Death set - Ring and Staff. They do not affect Luck at all.
3. What other Light spells when leveling a Ranger into Darkness? Have you fallen ill by any chance? Moreover, the Orc has Skilled Dimming of Light up to Storm Wind, or do you think the initiative of Dragons and Dryads dropped on its own?
Next is even better. :smile54:
1. I already spoke about Wingael.
2. Wingael wouldn't have "green initiative" - his troops are simply "shifted" forward on the scale once at the very beginning of the battle, while the troop initiative does not change.
3. Speed was not "cut" by a ring for the Elf, but by the fact that the Orc had 2 artifacts from the Death set (-1 speed) and plus to this Storm Wind, which "cuts" the speed of all flying units (-2).
By the way, on that same "Outcast Lands" map that Mr. Mish-gan suggested I play for 4 months (terrifying to think - what could one possibly do there for such a time?) I developed Argat to level 17 in 9 days just as a test, when some people said it was impossible and that perhaps their opponent cheated when on the 10th day he killed their undeveloped hero with a similar accelerator. It turned out that even without cheating level 17 is reachable; you just need to know who and how, that's how it is...:smile32:
And yes, Argat is a girl. :smile43:
I will repeat once more for those who didn't understand why I posted the replay and am conducting this discussion regarding the "Fallen Ranger":
When an Orc applies such a development scheme with an emphasis on a strike stack of Cyclops (but only on large rich maps, so that the stack is sufficiently large, and there are artifacts reducing enemy initiative), only Wingael can oppose the Orc, because his troops can move before the Cyclops and disrupt the Stronghold's plans. Other "Fallen Rangers" simply won't be able to do anything, losing a significant part of their army before their first unit or hero moves. Which is what this replay demonstrates, where the Orc wins while having an army smaller than the Elf's (this is not up for discussion - it is proven by both growth ratios and monetary ratio).