Skip to content
#20
Auto-translated
Oh, this is interesting. :D
Mish-gan
Listen mathematician, before writing anything, think!
A wonderful phrase, Mr. Mish-gan.:smile54:
It shows that you skipped not only math lessons in school but also Russian language lessons. Furthermore, you have quite serious problems with politeness in forum communication. By the way, I haven't shared a drink with you to be on own terms, nor would I even after insistent offers, so your "listen" and "think" are perceived by me as banal rudeness in this context. :smile38:
Yes, and you flattered me by calling me a "mathematician." Unfortunately, by education I am an electrical mechanical engineer, not a mathematician at all, but I always think before writing something, while for you, apparently, it's the other way around, that's how it is... :smile32:
Anyway, enough lyricism, let's get to the point:
Mish-gan
The troop ratio is simply insane in favor of the Orcs; when you compare armies, do it based on the level of creatures and you will see what a huge difference—about 30% is a lot!
Honestly, I had a laugh at the "insane ratio." And I almost fell under the table at "30%." :smile52:
Well, let me do the math since you cannot do it yourself due to your weak mathematical proficiency.
Let's go through the unit growth:
Level 1
716-417 with growth 25-10
25/10 = 2.5. That is, there should be 2.5 times more Goblins than Dryads.
For equality it should be: 716/2.5 = 286.
It turns out strange. With a count of 716 Goblins, there should be 286 Dryads, but there are as many as 417. :smile04:
417/286 = 1.46, meaning the Elf has 46% more level 1 units than there should be for theoretical equality.
Result for level 1 - +46% in favor of the Elf.

Level 2
426-341 with growth 14-9
14/9 = 1.56
426/1.56 = 273
341/273 = 1.25
Result for level 2 - +25% in favor of the Elf.

Level 3
0-206
No need to even comment - the Elf has 206 Sylvan Archers and the Orc has none at all.

Level 4
155-119 with growth 5-4
5/4 = 1.25
119*1.25 = 148
155/148 = 1.05
Result for level 4 - +5% in favor of the Orc.

Level 5
138-103 with growth 5-3
5/3 = 1.67
138/1.67 = 83
103/83 = 1.24
Result for level 5 - +24% in favor of the Elf.

Level 6
0-32
Same as level 3. The Orc has none, the Elf has 32 Ents.

Level 7
20-17 with growth 1-1
Everything is calculated very simply here: 20/17 = 1.18
Result for level 7 - +18% in favor of the Orc.

The Magic Science of Mathematics shows us absolutely clearly that the Elf has the army superiority.
And to reinforce the effect, the Magic Science of Mathematics also whispers to us that the entire Orc army in monetary equivalent equals 237 940 gold coins, and the Elf's army - 350 925 of those same tugriks, which is 48% more.
Study mathematics, Mr. Mish-gan - it will come in handy in life. :smile42:
Mish-gan
Next: Wing isn't in the replay! where is leadership?
And why should Wing be in the replay?:smile07:
Apparently, you are also bad at reading. I wrote quite clearly in one of the previous posts (I will even highlight it specifically for you):
Mdance
Even Darkness does not save the elf from a strike stack of Cyclops. Specifically on a large map with several castles.Only Wingael can oppose the orc to some extent.
And, accordingly, the replay shows that non-Wingael loses half an army before the hero's turn.
As for the question about Leadership, it shows that you watched the replay inattentively, because the Elf units moved only a few times. Accordingly, Leadership is absolutely useless in this battle.
Mish-gan
And even better, let me prove to you that the Elf (Wing) will take out the orc in the late game without any particular problems, map "Outcast Lands", endgame on week 1 month 4, then you'll see the real numerical ratio of armies
No way, Mr. Mish-gan, how could I possibly compete with you. Especially on a map that is played for maximum 3 weeks, especially since the topic in principle is about large maps with several castles...
I'm afraid to play with you, that's how it is... :smile32:

Continuing the conversation. © (Karlson, who lives on the roof)
Lordesat
Actually I was talking about necros under elf control or at worst elves under elf control.
Actually, one of the bases of your "tactic," my dear fellow, was the following:
Lordesat
The essence is this - we train darkness or find a tome of darkness
And you confirm this yourself:
Lordesat
The main thing is to level up darkness for the elf or find the tome.
The replay shows how wonderfully Elf armies fall even with Skilled Darkness.
I can "gladden" you - undead under a Ranger's control will fall even faster, as necromancers rely on numbers, while their unit stats are quite average. All of this is carried by the Necromancer hero, who increases the number of troops (and better yet several "mentored" ones so that the amount of Dark Energy is high). A Ranger cannot do this.
Lordesat
And also in the replay it's not Wingael but some other guy I don't remember, but definitely not him.
Is that true? :smile52:
Read a bit higher for the answer to Mr. Mish-gan regarding Wingael and read more carefully next time.
Lordesat
And also the growth of trees is not 2 but three, and the castle for elves is built much earlier than for orcs.
Growth, my dear fellow, is a unit characteristic just like attack, damage, or cost. And for Ents, this value is exactly 2, don't argue - you can check it yourself in the game resources. :smile44:
Yes, I don't deny there is an "Ent Seedlings" building that adds +1 unit per week, but the growth remains 2; otherwise, with a Castle it would be 3*2 = 6, although in reality it is 2*2+1 = 5.
Otherwise you'll get to saying that Dryad growth is not 10 but 14, and Goblin growth is not 25 but 31, because there are buildings adding +4 and +6 respectively. :D
By the way, this building for additional Ent growth is built at city level 15, competing with the Castle, Capitol, and Dragon Altar. So, as you can see, it's clearly not a priority, and we need to build 3 castles, that's how it is...:smile32:
As for the Castle being built earlier for Elves - you made me laugh, yes. :D
Lordesat
The cyclops stack didn't impress me much; I was more impressed by the elf's clumsy tactic, the lack of use of any spells whatsoever.
You absolutely do not know how to watch replays. The Elf had 2 casts, which he used. This is the essence of a strike stack "pushed" by Chieftains - kill everyone as quickly as possible.
Lordesat
Imagine that - couldn't even cover the archers with druids. And where is the praised elven luck? :smile21: :smile21:
Which confirms that you do not know how to watch replays.
1. Both Archers and Druids were covered from all sides - by stones, Ents, and Dragons. But here's the trouble - Free Cyclops deal area damage, breaking through the screen, so the Druids weren't saved behind the Dragons, and "Frightening Roar" drove the Archers out from cover right into the strike of Goblins.
2. Tip - hover your mouse over the stack while watching the replay. You will see that the Luck parameter for the Elf army was = 5, which gives a 50 percent chance of dealing lucky damage. There were exactly 6 attacking actions (attack or counter-attack) by the Sylvan forces. Of these, 4 were lucky, which is even more than 50%.
Lordesat
Secondly regarding the replay - I think getting trees in the late game is not a problem, so don't invent things about 2 ents here, it's already funny.
So building Ents and Seedlings should be done only in the late game? Is it okay that everything is actually built in the first weeks, and for later terms only accumulated? :smile52:
And generally - look at my calculations for the armies. I even suspect that the opponent simply didn't have enough money to buy all the Ents. For example, I didn't have enough for Wyverns and Fighters. They weren't in my army. Meanwhile, the Elf spent almost 1.5 times more funds.
Lordesat
It's easier to build a castle for elves than for orcs, it requires much fewer resources, so it is built earlier. So someone developed very clumsily if the orcs have such superiority in strength.
1. You are talking nonsense, my dear fellow. Orcs develop wonderfully. And they don't have such struggles with wood in the early stages as Elves do. Try developing on the same map first with one, then the other.
2. As for whose army is actually larger, I described it in detail at the beginning of this "wall of text."
Lordesat
Regarding luck - not a single lucky hit - conclusion: either they didn't level up luck at all, or the orc has artifacts of death, which is unlikely. I also didn't see any light spells.
1. You have very poor eyesight, my dear fellow - you missed 4 lucky attacks out of a total of 6.
Just in case, re-watch the replay; maybe you will see the following:
- Dragon counter-attack
- Lucky Archer counter-attack
- Lucky Ballista attack
- Lucky Unicorn counter-attack
- Lucky Unicorn attack
- Ent counter-attack
2. The Orc did have 2 artifacts from the Death set - Ring and Staff. They do not affect Luck at all.
3. What other Light spells when leveling a Ranger into Darkness? Have you fallen ill by any chance? Moreover, the Orc has Skilled Dimming of Light up to Storm Wind, or do you think the initiative of Dragons and Dryads dropped on its own?
Lordesat
So you can keep this delusional replay for your memory
So study the basics, practice watching replays correctly, and then try giving such advice to people, otherwise it smells a bit like trolling. :smile42:

Next is even better. :smile54:
Ereb
After I watched the replay then your posts)) it's Vinrael not Wingael!! or are you so blind that you didn't see the greenish initiative of the elf and apparently the elf put on a necklace cutting speed in the late game it's not great...
Here, we can see that a person can watch replays, only the conclusions aren't quite correct.
1. I already spoke about Wingael.
2. Wingael wouldn't have "green initiative" - his troops are simply "shifted" forward on the scale once at the very beginning of the battle, while the troop initiative does not change.
3. Speed was not "cut" by a ring for the Elf, but by the fact that the Orc had 2 artifacts from the Death set (-1 speed) and plus to this Storm Wind, which "cuts" the speed of all flying units (-2).
Ereb
The ability of this hero is something else so he should have leveled up faster than Argat..
Absolutely incorrect. On large maps with lots of "tasty" things and many neutrals guarding this "tastiness," Argat easily outpaces other heroes due to her Logistics bonus and reduction of movement penalties. Moreover, she gets the Path of War very early, which allows her to run from neutral to neutral almost without losing movement points. Accordingly, she clears various zones with Utopias, Treasuries, etc., and calmly comes to the enemy all decked out in artifacts and having visited a bunch of upgrades, while the enemy is only preparing to enter these zones. Therefore, Argat is usually several levels higher than the opponent if she didn't fail against neutrals that were too strong for her at the time. If the opponent had not been Vinrael, the level advantage would have been 3-4, not 1 as in the replay, since I cleared almost the entire huge dungeon on the map we played. The enemy managed to "snatch" only a small part and that's only because he took Logistics, while for Argat it is "built-in."
By the way, on that same "Outcast Lands" map that Mr. Mish-gan suggested I play for 4 months (terrifying to think - what could one possibly do there for such a time?) I developed Argat to level 17 in 9 days just as a test, when some people said it was impossible and that perhaps their opponent cheated when on the 10th day he killed their undeveloped hero with a similar accelerator. It turned out that even without cheating level 17 is reachable; you just need to know who and how, that's how it is...:smile32:
And yes, Argat is a girl. :smile43:
Ereb
should have leveled in light until god's vengeance.... with several cities he can easily be found and cyclops would fall after the elf's first spell... basically the build is trash((
The opponent found the Tome of Darkness and leveled Darkness, knowing that Orcs are vulnerable to it. This is indeed true - Darkness rules against Orcs. If the Orc is not developed according to the scheme presented in the replay. The Elf simply did not expect such a turn of events. As for Light, I would have cut it with Dimming of Light. And besides Cyclops there were other dangerous strike stacks; moreover, by the hero's turn he had few troops left. Even Subjugation on Cyclops (which is even more effective than their complete destruction) solved absolutely nothing.

I will repeat once more for those who didn't understand why I posted the replay and am conducting this discussion regarding the "Fallen Ranger":
When an Orc applies such a development scheme with an emphasis on a strike stack of Cyclops (but only on large rich maps, so that the stack is sufficiently large, and there are artifacts reducing enemy initiative), only Wingael can oppose the Orc, because his troops can move before the Cyclops and disrupt the Stronghold's plans. Other "Fallen Rangers" simply won't be able to do anything, losing a significant part of their army before their first unit or hero moves. Which is what this replay demonstrates, where the Orc wins while having an army smaller than the Elf's (this is not up for discussion - it is proven by both growth ratios and monetary ratio).

Statistics

Welcome our newest member: Emil

Users Online 3 users 1343 guests