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The current analysis of offline tournaments for the second installment of "Heroes of Might and Magic" shows that, starting from the second stage of the VK-2007 tournament, that is, a year ago, and up to the present time, there has been a high density of results. This, in turn, means that you cannot achieve a result by simply quickly traversing the map. This, in turn, means that in order to show even modest results, you need to truly play, and not just move the mouse around. Here, the factor of time comes into play.
To ensure a consistently large number of participants, a "middle class" is needed – players who play for fun, not for results. Such players exist, but they face competition: other versions of "Heroes," online games, etc. And online gaming is a different thing: while you are normally completing one map offline, you can play 5-7 online games. And as soon as you turn on the computer, if you have internet access, you immediately check your instant messenger – to see who you can play with. Or the players contact you themselves...
Overall, I don't see any reason for panic.