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basically, then it's correct if it's a typo.
I just showed the same thing more clearly, based on the initiative intervals of the units.
So, you can say that any Orc tactic is a panacea: "Subjugation with sharp wit."
This is the imbalance. Either remove subjugation completely, or change it somehow, or give the Orc a way to counter it.
As for the imbalance in the other direction, who would be against removing it?
For example, stronger effects on morale from different creatures or Necromancer skills, or a greater increase in corpses through necromancy in a long game, or something else that you can play with.
There's little point in playing with a cheating subjugation.
Added after 8 minutes
By the way, with this tactic, Cyclops don't have to be afraid to move forward aggressively and expose themselves.
If they go before the Necromancer hero, then no Berserkers against the Cyclops are scary anymore, and exposing them to the Necromancer's army is not scary at all. If that army had gone first... :)
And it's not necessary for only Cyclops to go before the Necromancer hero.
Any Chieftain will do, which greatly increases the chances of the Cyclops going first.
And Shamans can also speed up someone a little.
Well, and at least the Orc will protect the Cyclops from subjugation with Anti-Magic.
Added after 5 minutes
In general, this tactic for the Orc is more of a counter to the Necromancer with Darkness, and not vice versa.
Because otherwise, it will be much more difficult for the Orc to fight against such a Necromancer...