Auto-translated
And may you stay healthy, DgeroM!)))
I absolutely agree with you that Orcs are nothing without Rage. Having not the highest HP in most cases, they are very vulnerable, and Rage doesn't just help, it saves them. Plus, there are Rage levels. The first level is very easy to earn, even in battles with neutrals, with the right build. And the bonuses are quite significant.
Regarding upgrades. I always choose the Goblin Trappers because the trap is effective! As I noticed, it rarely works against strong creatures, even if there are many Goblins. Therefore, it is logical to use it against fast but low-level creatures, like Furies. It would be great to stop a Necromancer by stopping them in the center of the map. BUT it is much more difficult for small creatures to guess than for large ones. I prefer the Combat Centaurs, especially in the early stages of the game. It often happens that neutrals reach you. And the Warmongers cover the Centaurs, who can take the attack on themselves. But later, I turn them into Warriors. Although, again, it depends on the situation. IMHO, Warmongers are definitely better against Demons. It's more complicated with the Shamans. It depends on how you use them. It seems that the Daughters of the Earth are stronger and tougher on their own, but they have 8 mana and no Chain Lightning. Personally, I think that the Daughters of the Sky are needed to constantly cast spells and slowly eliminate Goblins, while the Daughters of the Earth cast spells twice and then go into battle! It's a difficult choice between the Chieftains and the Executioners. But I always choose the Executioners. Just look at what the "Cleaver" ability does! The Chieftains are very good at "encouraging" their creatures, which can be very helpful, but their damage is minimal, and with Rage, it's almost unnoticeable. In my opinion, the Paoka are better than the Green Wyverns. The Wyverns have too little poison and no Corpse Consumption. The Cyclops upgrades are also quite balanced. But it's a bit scary to play with the Free Cyclops, as their attack can be easily used against the Orcs themselves. It's easier with the Bloodeyes. In general, the Orc upgrades are, on the whole, balanced, and there are no clear favorites. Everyone can find a use for them in specific situations.
Yesterday, I also figured out the skill wheel. The optimal build against the Necromancer, IMHO, should look like this:
1. Masterful Attack: Battle Fury and Retribution (you can also add Archery, but it's not critical)
2. Leadership: Troop Gathering, Battle Frenzy, and, at your discretion, either Speed Aura or Inspiration (my choice is Speed Aura)
3. Masterful Chaos Suppression: Chaos Corruption, Chaos Weakness, and Fire Fury.
4. Permanent Luck: Magic Resistance, Barbarian Luck.
You need level 25 for Haghesh with this build. If necessary, you can add Logistics or replace it with Luck.
2 valleriv I feel sorry for you. And do you really live in Israel?