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Well, no one is planning to attack you with Armageddon. You yourself said that the Necropolis faction relies on a key strike force. The task of the runners will be to make this strike force ineffective and non-essential – a perfectly manageable task for them, you’ll agree.
As I mentioned somewhere before, the main thing in countering runner attacks is to spot them in time. Then, the hero, with Battle Protection, which is essential for the Necropolis, and a few level 2 creatures, for example, ghosts, attacks the runner and pulls something out of his… well, let’s just say he pulls out a regular “Matyuk” spell, and the runner is defeated. But if the runner manages to unexpectedly attack the hero with an army and without Battle Protection, then honor and glory to this pointy-eared fellow. Malassa will not forget him.
Now I understand why both Raileigh and Shadia have Battle Protection from the start, but single heroes don’t have it…
I remember when I started playing the original campaign as Raileigh, I also criticized the developers for the built-in Battle Protection, but then I quickly realized that it was very useful, especially when the hero with powerful spells moves from mission to mission and has such a special ability.