Rumik Clan of Fighters Rank: Fighter Bonus: +1 to all characteristics, +2 to Strength and Endurance, unique combat skill that does not require a limit, immunity to Fear. Male Level: 6 | Characteristics Strength: 6 Endurance: 6 Agility: 4 Will: 4 Mind: 4 Parameters Health: 110 Damage: 40 Evasion chance: 20 (40)% Hit chance: 12% Chance to reflect a negative effect: 17% Initiative: 10 Speed: 3 Action points: 7 Skill slots: 3 Beauty: 3 Immunity to Fear Reduction of any damage: 20% Skills Melee Combat II No penalty when using ordinary melee weapons. Allows the use of two ordinary one-handed melee weapons simultaneously, but with a 25% accuracy penalty on each. Unarmored boy II +20% to evasion chance and +20% reduction of any damage if the Body, Head, Hands, and Legs slots are empty. Literacy II Allows reading and writing. Reading books grants experience depending on the book's rarity. Berserker In combat, permanently under the Berserk status, but attacks only enemies. | Equipment Weapon 1: Axe One-handed. Accuracy: 60 (85)%. Damage: 100%. Range: 1. Weapon 2: Axe One-handed. Accuracy: 60 (85)%. Damage: 100%. Range: 1. Head: - Body: - Hands: - Legs: Peasant skirt (does not interfere with the Unarmored boy skill) Accessory 1: Axe lover's trinket (+25% accuracy for axes) Accessory 2: - Inventory Supplies x1 Healing brew x3 (restores 40 health points, ends the turn if used in combat) Oil x2 (+3 to Beauty until rest. Works only on fighters) Ale x2 (+25% to the chance to reflect a negative effect until rest) Throwing hatchet x8 (can be thrown at a target with base accuracy of 60% and damage of 50%, range: 4, ends the turn if used in combat) Reward Experience x30 |