Skip to content

Posts from 🦊 Планета Флерантор, осколки человечества 🦊 Auto-translation in progress

5.0 (2 ratings)
User Avatar
#1353
Auto-translated
Then let him assign leadership to the swordsmen with bow skills 1 and 2 and run to the tile in front of warrior 2.
If I understand the shooting mechanics correctly, then these guys can only attack forward. If so, then 1 attacks the flower, and 2 shoots at the Needleclaw. If not, I will revise the instructions.
Графомания путешественника
User Avatar
#1354
Auto-translated
It's ironic that neither Plesa nor Menta are with us anymore smile05

Why only directly? Just mentally count the number of squares from the archer to the target, excluding diagonals. In the case of bombs, the distance to the center of the 3x3 area is counted.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
#1356
Auto-translated
Corvis would need a range of 7 to reach the lower spike trap from his starting position; that's 5 steps.

Mahra can reach the upper spike trap with a grenade. Swordsman 2 finishes off the lower spike trap, and swordsman 3 reaches the upper one.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
#1357
Auto-translated
I thought that one unit of range equals one unit of speed.
I don't quite understand how the flower ability works. If an archer shoots at it, will the first shot reflect back onto him?
Графомания путешественника
User Avatar
#1358
Auto-translated
Aristarch and his diverse troops attack the lair of the Krots. The goal is simple: to eliminate all these despicable amphibians down to the last one!

THE BATTLE BEGINS

Round I

A bold attack works for Aristarch. He gets the first initiative. Siren Slaves independently choose their targets.



Turn Order:

Siren Slave 1 [15] (100/100) (4 potions) <<<
Siren Slave 2 [15] (100/100) (4 potions)
Siren Slave 3 [15] (100/100) (4 potions)
Siren Slave 4 [15] (100/100) (4 potions)
Fighter 1 [10] (110/110) (3 potions)
Fighter 2 [10] (110/110) (2 potions)
Warrior 1 [10] (80/80) (2 potion)
Warrior 2 [10] (79/80) (2 potions)
Warrior 3 [10] (73/80) (3 potions)
Aristarch [10] (70/70) (3 potions)
Krot 1 [10] (45/45)
Krot 2 [10] (45/45)
Krot 3 [10] (45/45)
Krot 4 [10] (45/45)
Krot 5 [10] (45/45)
Krot 6 [10] (45/45)
Krot 7 [10] (45/45)
Krot 8 [10] (45/45)
Krot 9 [10] (45/45)
Krot 10 [10] (45/45)
Krot 11 [10] (45/45)
Krot 12 [10] (45/45)
Krot 13 [10] (45/45)
Krot 14 [10] (45/45)
Krot 15 [10] (45/45)
Krot 16 [10] (45/45)
Krot 17 [10] (45/45)
Krot 18 [10] (45/45)
Krot 19 [10] (45/45)
Krot 20 [10] (45/45)
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
#1359
Auto-translated
Rogdan finally became a hero, but of another world... (no one among those currently alive will understand this joke).

Author
“FIGHT ME!” Rumik suddenly shouted and rushed into attack, menacingly swinging two battle axes.
— A brawl? Wah-ha-ha, finally!!!” Tsulak suddenly cried out and rushed into attack, menacingly swinging his two fists.

Whatever
User Avatar
#1360
Auto-translated
Heyrich, can you help Neira with the battle?

The range of bows is indicated in their stats.

No, it's just that the first attack against those creatures misses completely. By the way, we need to add this to the turn order.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
#1361
Auto-translated
I didn't see it; there was too much information, and I missed the range. Okay, then we attack the Needleclaws from two sides until they silence everyone else. Corvus moves 3 squares to the left, ahead of the swordsman by 2.
It's bad that a Needleclaw will damage him, but he also needs to be moved away from the Ice Nova effect.
Графомания путешественника
User Avatar
#1362
Auto-translated
Round I

Tsulak moves.
Tsulak non-lethally attacks target Rumik with fists.
Miss!

– Ha-ha-ha! Missed! Watch how it's done!

Round II

Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!
Rumik non-lethally attacks target Tsulak with weapon Axe.
Tsulak takes 40 damage (50/90)
Tsulak non-lethally attacks target Rumik with fists.
Miss!

– You’re clumsy, buddy!

Round III

Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!
Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!

– Just like me...

Tsulak non-lethally attacks target Rumik with fists.
Rumik takes 20 damage (90/110)

Round IV

– And you call that a hit? This is a hit!

Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!
Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!

– Or maybe not a hit...

Tsulak non-lethally attacks target Rumik with fists.
Miss!

Round V

Rumik non-lethally attacks target Tsulak with weapon Axe.
Tsulak takes 40 damage (10/90)
Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!
Tsulak non-lethally attacks target Rumik with fists.
Miss!

Round VI

Rumik non-lethally attacks target Tsulak with weapon Axe.
Tsulak takes 40 damage (1/90)
Rumik non-lethally attacks target Tsulak with weapon Axe.
Tsulak takes 40 damage (1/90)

FIGHT OVER

Tsulak receives 25 experience for friendly beatdown.

– Ha! Behold the power of a berserker! – Rumik, who had beaten Tsulak, proudly brandished his battle axes. – You want a book, you say... and even a beautiful one... but what do you need it for?

Rumik kindly healed the wounds of the defeated enemy with healing potions.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
#1363
Auto-translated

Rumik

Clan of Fighters

Rank: Fighter
Bonus: +1 to all characteristics, +2 to Strength and Endurance, unique combat skill that does not require a limit, immunity to Fear.

Male

Level: 6

Characteristics
Strength: 6
Endurance: 6
Agility: 4
Will: 4
Mind: 4

Parameters
Health: 110
Damage: 40
Evasion chance: 20 (40)%
Hit chance: 12%
Chance to reflect a negative effect: 17%
Initiative: 10
Speed: 3

Action points: 7
Skill slots: 3

Beauty: 3

Immunity to Fear
Reduction of any damage: 20%

Skills

Melee Combat II
No penalty when using ordinary melee weapons. Allows the use of two ordinary one-handed melee weapons simultaneously, but with a 25% accuracy penalty on each.

Unarmored boy II
+20% to evasion chance and +20% reduction of any damage if the Body, Head, Hands, and Legs slots are empty.

Literacy II
Allows reading and writing. Reading books grants experience depending on the book's rarity. 

Berserker 
In combat, permanently under the Berserk status, but attacks only enemies.  

Equipment

Weapon 1: Axe
One-handed. Accuracy: 60 (85)%. Damage: 100%. Range: 1.
Weapon 2: Axe
One-handed. Accuracy: 60 (85)%. Damage: 100%. Range: 1.
Head: -
Body: -
Hands: -
Legs: Peasant skirt (does not interfere with the Unarmored boy skill)
Accessory 1: Axe lover's trinket (+25% accuracy for axes)
Accessory 2: -

Inventory
Supplies x1
Healing brew x3 (restores 40 health points, ends the turn if used in combat)
Oil x2 (+3 to Beauty until rest. Works only on fighters)
Ale x2 (+25% to the chance to reflect a negative effect until rest)
Throwing hatchet x8 (can be thrown at a target with base accuracy of 60% and damage of 50%, range: 4, ends the turn if used in combat)

Reward
Experience x30
Attachments 1
1 file attached • Total size: 9.3 KB
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
#1364
Auto-translated
Poor Corvus can’t jump over two allies. At most, he can stand to the right of the desired swordsman, or to the left of Ida. Moving through an ally costs 2 movement points plus one more to position himself behind them.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"