Posts from 🦊 Планета Флерантор, осколки человечества 🦊
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4
If I understand the shooting mechanics correctly, then these guys can only attack forward. If so, then 1 attacks the flower, and 2 shoots at the Needleclaw. If not, I will revise the instructions.

Why only directly? Just mentally count the number of squares from the archer to the target, excluding diagonals. In the case of bombs, the distance to the center of the 3x3 area is counted.
Mahra can reach the upper spike trap with a grenade. Swordsman 2 finishes off the lower spike trap, and swordsman 3 reaches the upper one.
I don't quite understand how the flower ability works. If an archer shoots at it, will the first shot reflect back onto him?
THE BATTLE BEGINS
Round I
A bold attack works for Aristarch. He gets the first initiative. Siren Slaves independently choose their targets.

Turn Order:
Siren Slave 1 [15] (100/100) (4 potions) <<<
Siren Slave 2 [15] (100/100) (4 potions)
Siren Slave 3 [15] (100/100) (4 potions)
Siren Slave 4 [15] (100/100) (4 potions)
Fighter 1 [10] (110/110) (3 potions)
Fighter 2 [10] (110/110) (2 potions)
Warrior 1 [10] (80/80) (2 potion)
Warrior 2 [10] (79/80) (2 potions)
Warrior 3 [10] (73/80) (3 potions)
Aristarch [10] (70/70) (3 potions)
Krot 1 [10] (45/45)
Krot 2 [10] (45/45)
Krot 3 [10] (45/45)
Krot 4 [10] (45/45)
Krot 5 [10] (45/45)
Krot 6 [10] (45/45)
Krot 7 [10] (45/45)
Krot 8 [10] (45/45)
Krot 9 [10] (45/45)
Krot 10 [10] (45/45)
Krot 11 [10] (45/45)
Krot 12 [10] (45/45)
Krot 13 [10] (45/45)
Krot 14 [10] (45/45)
Krot 15 [10] (45/45)
Krot 16 [10] (45/45)
Krot 17 [10] (45/45)
Krot 18 [10] (45/45)
Krot 19 [10] (45/45)
Krot 20 [10] (45/45)
“FIGHT ME!” Rumik suddenly shouted and rushed into attack, menacingly swinging two battle axes.
The range of bows is indicated in their stats.
No, it's just that the first attack against those creatures misses completely. By the way, we need to add this to the turn order.
It's bad that a Needleclaw will damage him, but he also needs to be moved away from the Ice Nova effect.
Tsulak moves.
Tsulak non-lethally attacks target Rumik with fists.
Miss!
– Ha-ha-ha! Missed! Watch how it's done!
Round II
Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!
Rumik non-lethally attacks target Tsulak with weapon Axe.
Tsulak takes 40 damage (50/90)
Tsulak non-lethally attacks target Rumik with fists.
Miss!
– You’re clumsy, buddy!
Round III
Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!
Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!
– Just like me...
Tsulak non-lethally attacks target Rumik with fists.
Rumik takes 20 damage (90/110)
Round IV
– And you call that a hit? This is a hit!
Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!
Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!
– Or maybe not a hit...
Tsulak non-lethally attacks target Rumik with fists.
Miss!
Round V
Rumik non-lethally attacks target Tsulak with weapon Axe.
Tsulak takes 40 damage (10/90)
Rumik non-lethally attacks target Tsulak with weapon Axe.
Miss!
Tsulak non-lethally attacks target Rumik with fists.
Miss!
Round VI
Rumik non-lethally attacks target Tsulak with weapon Axe.
Tsulak takes 40 damage (1/90)
Rumik non-lethally attacks target Tsulak with weapon Axe.
Tsulak takes 40 damage (1/90)
FIGHT OVER
Tsulak receives 25 experience for friendly beatdown.
– Ha! Behold the power of a berserker! – Rumik, who had beaten Tsulak, proudly brandished his battle axes. – You want a book, you say... and even a beautiful one... but what do you need it for?
Rumik kindly healed the wounds of the defeated enemy with healing potions.
Rumik Clan of Fighters Rank: Fighter Bonus: +1 to all characteristics, +2 to Strength and Endurance, unique combat skill that does not require a limit, immunity to Fear. Male Level: 6 | Characteristics Strength: 6 Endurance: 6 Agility: 4 Will: 4 Mind: 4 Parameters Health: 110 Damage: 40 Evasion chance: 20 (40)% Hit chance: 12% Chance to reflect a negative effect: 17% Initiative: 10 Speed: 3 Action points: 7 Skill slots: 3 Beauty: 3 Immunity to Fear Reduction of any damage: 20% Skills Melee Combat II No penalty when using ordinary melee weapons. Allows the use of two ordinary one-handed melee weapons simultaneously, but with a 25% accuracy penalty on each. Unarmored boy II +20% to evasion chance and +20% reduction of any damage if the Body, Head, Hands, and Legs slots are empty. Literacy II Allows reading and writing. Reading books grants experience depending on the book's rarity. Berserker In combat, permanently under the Berserk status, but attacks only enemies. | Equipment Weapon 1: Axe One-handed. Accuracy: 60 (85)%. Damage: 100%. Range: 1. Weapon 2: Axe One-handed. Accuracy: 60 (85)%. Damage: 100%. Range: 1. Head: - Body: - Hands: - Legs: Peasant skirt (does not interfere with the Unarmored boy skill) Accessory 1: Axe lover's trinket (+25% accuracy for axes) Accessory 2: - Inventory Supplies x1 Healing brew x3 (restores 40 health points, ends the turn if used in combat) Oil x2 (+3 to Beauty until rest. Works only on fighters) Ale x2 (+25% to the chance to reflect a negative effect until rest) Throwing hatchet x8 (can be thrown at a target with base accuracy of 60% and damage of 50%, range: 4, ends the turn if used in combat) Reward Experience x30 |

