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Development of the "Breath of the Void" campaign.

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Greetings to everyone! I decided to create this thread for several reasons: my previous campaign took me about a year and a half to make, and work on this one has already exceeded that timeframe, while the end is still quite far off. At the same time, I'm well aware that very little has come out for Heroes V in terms of standalone maps and campaigns lately, so the popularity of this "section" of the game keeps dwindling. But despite everything, I really want to finish Sandro's story (can't just leave it halfway), and this thread was created precisely for that purpose. I also want to thank all fans of this game for their dedication to the project. Without you, none of this would have happened, and the game wouldn't have lasted this long. Thank you all!

While the campaign is at a relatively early stage of development, you can share your wishes regarding the vision of the game (they may well be taken into account upon release), as well as ask questions about mechanics, story, and anything related to the campaign. Additionally, information about its development process will gradually appear here.

As of now:

The campaign will consist of 10 full-fledged missions

In terms of content, this campaign will be much larger than the previous one (possibly even one of the biggest single-piece ones ever)


It will feature a new "purple" tier for Haven click

There will be 4 main heroes representing 3 factions

Three "trailers" have been made for the campaign: firstsecond and third

The campaign will have both a voiced version and one without voice acting

Also, there's a high chance there will be two versions of voice acting: Russian and English 

The timeline of the campaign events - year 931 ASL (20 years before the Grey Alliance war)

Two of the four main heroes will be Archmage Cyrus and young Knight Godric (whose models already appeared in the second trailer)

The main storyline of the campaign is based on materials from an interview with one of the authors of the map "Dark Messiah" for Heroes V, as well as the writer of parts 6 and 7, Julien Pirou link to it

Unfortunately, there's still no certainty regarding the specializations of the main heroes: whether they'll be like those of standard heroes or something new — if anyone has suggestions, I'd always be glad to hear them

Most likely, due to the volume and number of files, the campaign installation will either use an sfx archive or a custom installer (like in games from "pirate" sites); I haven't yet decided which would be more convenient in such a situation

The campaign will let you play as both "good" and "bad" heroes

Two "new" buildings will be added: Cyclops Cave and Naga Temple. One of them will become a creature bank, the other - an upgrade building

All creature banks will be reworked in terms of their guards and rewards toward increasing them, since at later stages of the game they stop posing any challenge to clear

A leisurely playthrough of the campaign will take around 20-25 hours

Screenshots of some currently finished missions:
























Attachments 5
5 files attached • Total size: 1.3 MB
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21

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