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Master of Horizons

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#9
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raspisnoy
Almost any imbalance can be resolved with a mentor.

Judging by this phrase, you understood the word "imbalance" as incorrect hero development, but that's not what I meant. A Multiplayer map should be adapted for competitive play between real people. If four people start a game on a map, and three of them start with built-up cities and a lot of resources, while the fourth has neither a city nor many resources, then this fourth person will be at a disadvantage and will later tell his friends: "I lost because you all had everything at the start, and I had nothing." This is what I meant by the word "imbalance." But if you're playing alone against the AI, then the harder the AI, the better.
raspisnoy

As for the landscapes, I don't care at all.

So, you will play on a map with low detail and identical objects lined up in a row if the AI plays well on it? I doubt it. smile And why would you need maps made by people by hand then? You can use the map editor.
Мои карты:
Мультиплеер [XL]: "Волшебные просторы" - LifeForm
Мультиплеер [XL]: "Адский разлом" - LifeForm
Мультиплеер [L]: "Культ темной богини" - LifeForm
Мультиплеер [L]: "Разделяй и властвуй" - LifeForm
Мультиплеер [L]: "Властелин горизонтов" - LifeForm
Мультиплеер [L]: "Трилистник" - LifeForm
Мультиплеер [M]: "Каменный дракон" - LifeForm
Мультиплеер [S]: "Плодородные земли" - LifeForm