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Master of Horizons

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#7
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Thank you for your feedback, Antik.
Antik
Well, if the author likes this setup, that's their right, but why not make the AI stronger in that case?
How can I make the AI stronger on a multiplayer map? If it were a scenario where the player always starts as the red faction and plays through a scripted sequence, I could make the red player weak and give all the other players additional armies and resources. But on a multiplayer map, there needs to be balance. Everyone should start on equal footing. On this map, you can start the game as any player. If I make the red player weak and everyone else stronger, it will create an imbalance, and it will be disadvantageous to start as the red player. And if I prevent players from playing as anyone other than the red player, it will no longer be a multiplayer game, but rather a scenario without a plot or scripts.
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