Maybe I'm not the first, but I had an idea for an experiment. I was recently messing around with poisons and noticed how the amount of Poison damage is defined for Assassins and Manticores. (I used to think that the latter just had Animal Poison, like Wyverns, but it's actually the third type...). In short, the question is, can I, knowing how or what, enter new values into the RPG file? That is, hypothetically, Hydras have Regeneration, and it is defined specifically as a Regeneration value for Hydras, and not Regeneration as an ability. What if, for example, I try to do the same for my Cyclops and set a different value? And if this works, can I enter the missing data for Hero Specializations and Skill effects in the corresponding sections?
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*Of course, I will test it, but I am also interested in the opinions of others (I don't think I'm the first to think about testing this, though?)
I recommend testing))) otherwise, in 2021, we also reached the third levels of city improvements through general discussions and trial and error =)
And it all started with the fact that I wanted 10 creatures in the city and army xD
Thank you, Zobr, for the idea, and Zakhar for the implementation (and most importantly, for explaining how to do everything correctly).
Added 1 minute ago
P.S. I was also tormented by ideas, what if I enter a new bonus into DefaultStats, like in Heroes 3, but for the Arena of Magic (+2 to Code or Knowledge of your choice)