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Разделяй и властвуй

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#13
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Antik
I completed the game with a human hero in 4 months and, unfortunately, was disappointed. The new map embodies all the worst old quirks of the author:
Thank you for your feedback and criticism, Antik smile
Antik
and a winding, convoluted path for moving around the map.
Should I specifically simplify the logistics in my maps and, instead of interesting paths for movement, create straight roads from one player to another?
So that the AI doesn't get lost, God forbid. I wouldn't even be very interested in drawing such a map.
Мои карты:
Мультиплеер [XL]: "Волшебные просторы" - LifeForm
Мультиплеер [XL]: "Адский разлом" - LifeForm
Мультиплеер [L]: "Культ темной богини" - LifeForm
Мультиплеер [L]: "Разделяй и властвуй" - LifeForm
Мультиплеер [L]: "Властелин горизонтов" - LifeForm
Мультиплеер [L]: "Трилистник" - LifeForm
Мультиплеер [M]: "Каменный дракон" - LifeForm
Мультиплеер [S]: "Плодородные земли" - LifeForm