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Elemental continents

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Walkthrough of the "Elemental Continents" map (in three parts): first part of the walkthrough, second part, third part
From my personal impressions: it's clear that the author worked on the landscape and added quests, which is a plus, but there are clearly too many creature dwellings; there isn't even enough room for a castle with a capitol and a gold mine to buy all the upgrades. Also, if the author tried to make the path to the opponent long (in my case, the first encounter with an enemy hero happened in the middle of the second month), then it makes sense to ban the "Fly" and "Dimension Door" spells; with them, there's no point in bothering with reaching the center and visiting the keymaster tents. Furthermore, I'm not sure if the artifacts that are used as quest conditions are actually placed on the map; in any case, I got a quest to bring a unicorn mane string, but I didn't find it (although, maybe I missed it). Also, one of the starting castles to choose from – the Elemental castle – is often considered overpowered and is banned in Competitive games (this is about balance). These are my observations; otherwise, thank you for the map 🙂
Мои карты для:
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis

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