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Creating a fund to support modders and creators of new maps.

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Perhaps it's necessary to shift the focus a bit towards a "general fund," and then use simple algorithms and weighting to distribute these funds among mapmakers and modders?
It could work that way, but there should be **personalization**. People need to understand **who** they are helping and **why**, specifically. Also, authors should understand that if they don't deliver on what they promised within the agreed timeframe, they won't receive compensation.
Author
Moreover, many questions arise regarding long-term projects.
And you’ve rightly pointed this out. We need to introduce deadlines for completion. I propose setting a maximum deadline of **60 days** for discussion. What do you think, is that enough? On one hand, some projects can be complex; on the other hand, people shouldn't have to wait too long.
Author
In one academic project, in order to motivate classmates, I practiced distributing funds from a bank where everyone contributed a certain amount, depending on their contribution to achieving a particular stage of development.
Any mechanism or experience is welcome. Perhaps someone will remember similar incentive mechanisms from their own experience.
Author
However, in such a case, a third party is required, and it turns into a competition, which usually leads to mass production.
There should be no mass production, nor any rush.
Author
I'm not considering Remix's contests because there was a good prize pool and the deadlines were reasonable. But if the fund also has a six-month deadline, it will be dead.
I respect Remix and his channel, Heroes fan, but Remix hasn't held contests or tournaments for a long time. Now, he mainly uploads single walkthroughs and guides on YouTube. I remember how Remix ran a tournament – all participants had to contribute money, 700-1000 rubles each – this sum formed the reward. However, **we cannot use this approach**. Because we are not running tournaments or contests; our task is different – **to provide assistance to mapmakers and modders.**
Added after 6 minutes
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Money doesn't belong here unless the project itself requires material investment (like films that require huge funds for sets, costumes, etc.). Yes, sometimes modding can be difficult (finding and fixing bugs, for example), and you can even burn out from working on the same game for too long until you get tired of it. But in such cases, the best solution is simply to quit and do something else, rather than torturing yourself while begging for money, trying to artificially motivate yourself.
I respect your position. It’s up to you to decide whether to accept compensation for your work or not. However, many modders have financial difficulties, as they themselves write about. They aren't begging for money but honestly admit that due to material difficulties and problems, they can't finish their started project. I will give an example of such a modder - he tried to complete a mod for five years but couldn't. **Yes, he definitely needed help, but no one did anything about it.**

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