Auto-translated
Each Inferno hero starts the game with several skills. These include the "Gate Opening Basics" skill, a unique skill, and a "standard" skill (i.e., one available to any hero of any faction), and possibly one additional ability.
Here is a list of all the Inferno heroes (first is the hero's name, then the "standard" skill + ability (if any), and then the unique skill):
**Alastor** (Basics of Sorcery + Mana Replenishment; the "Distraction" spell additionally drains 1 mana from the enemy for each hero level).
**Grok** (Basics of Logistics + Pathfinding; the hero's movement increases by 5% + 1% for every 4 hero levels).
**Grol** (Advanced Chaos Magic; +1 to attack and defense for all hellhounds and cerberuses for every two hero levels).
**Jezebeth** (Basics of Sorcery + Arcane Knowledge; +1 to attack and defense for all succubi and demonesses for every two hero levels).
**Daleb** (Advanced Machine Management; the ballista fires a fireball in addition to its normal effect).
**Marbas** (Basics of Defense + Dodge; all creatures in the army gain magic resistance of 5% + 1% per hero level).
**Nibros** (Basics of Offense + Tactics; +1 to luck for all units, and the enemy cannot use tactics).
**Nimus** (Basics of Luck + Magic Resistance; the number of summoned creatures using the Hell Gate skill increases by 1% per hero level).
Now you need to choose the best hero from these, the one that will help you defeat any opponent.
Let's just think logically... In my opinion, the most useless hero is Nibros. +1 to luck is not significant (the Luck value can range from -5 to +5), and his Tactics ability is also useless; we can do without it. I don't think your opponent will suffer much from this ability either.
Alastor drains 1 mana for each level. The realistic level in a network game that can be achieved is around level twenty (only once did my real opponent manage to level up a hero to level 24, and only on a "very large" map). This hero is not that important, as imps can completely replace him.
The next two contenders for elimination are Grol and Jezebeth. Focusing on a single unit, even a very valuable ranged unit, is not profitable.
Marbas and Nimus are very good heroes. At the very beginning of the game, the effect of their abilities will be minimal and almost invisible to you. But in the middle of the game, they will have their say. Unfortunately (or maybe fortunately), Demons don't like to wait, so we reject them too.
Grok. Logistics is a good thing. If you level up this hero to level twenty and further develop Logistics to the expert level, he will move 40% more than the opponent. Very tempting, but Grok is still not my choice.
**Only one hero remains, my chosen one – Daleb. You might say that focusing on Combat Machines in "Heroes" is something unimaginable? If you think so, I can argue with you.**