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Current questions and answers regarding the map editor.

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#5617
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All game texts are stored in a special archive called tetxts.pak (excluding custom text files created from scratch). Personally, I would do it this way: by default, the map has one voiceover (e.g., Russian), and to enable another, you download a mini-mod containing the text files, but in English. And with a quick move, the Russian language turns into English. But this is if the map needs to be simply bilingual (without dynamic switching). You could also start the map and display a talk box asking the player which language they prefer, and then use a special command, OverrideObjectTooltipNameAndDescription, to change the names of objects and their descriptions. But that would involve a lot of writing in scripts. However, the main point is: I have no idea how this would work with 2 players. Someone familiar with this is needed.
Сценарий: "Наследие прошлого"
Кампании:
"
Новый порядок", "Серый Альянс""Поиски Истины"

Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21