Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Current questions and answers regarding the map editor.
All game texts are stored in a special archive called tetxts.pak (excluding custom text files created from scratch). Personally, I would do it this way: by default, the map has one voiceover (e.g., Russian), and to enable another, you download a mini-mod containing the text files, but in English. And with a quick move, the Russian language turns into English. But this is if the map needs to be simply bilingual (without dynamic switching). You could also start the map and display a talk box asking the player which language they prefer, and then use a special command, OverrideObjectTooltipNameAndDescription, to change the names of objects and their descriptions. But that would involve a lot of writing in scripts. However, the main point is: I have no idea how this would work with 2 players. Someone familiar with this is needed.