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Stone Dragon

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#7
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Thanks for the feedback, Antik.
Antik
You take a long time to get started, but then you move quickly. That is, the beginning is difficult, and the end is easy – the AI doesn’t have time to develop, obviously, due to the author’s preferred difficulties at the beginning. In general, it’s not interesting to play.
When I played through my own map on “hero” difficulty, the AI sent its heroes in groups of three right from the start, and at least one of the heroes was quite strong, so it wasn’t easy to defeat him. And when I dealt with the initial attacks and leveled up my hero, it really became easier to play, but the AI still resisted, attacking my least defended city. Moreover, the AI captured all the neutral cities on the map first. So, I wouldn’t say that the AI doesn’t have time to develop at all. Although, maybe you play Heroes better than I do smile and beat up the poor AI, not letting it develop. smile
Antik
And also, I got tired of picking the right hero; the beginning without a tavern is a complete disaster. Good luck to the author.
That is, you want to play the map with your favorite hero,smile and you don’t want to play with a random hero from the tavern smile I understand smile
Okay, I’ll think about it. Maybe I’ll make a concept without slow development in the next map.
Мои карты:
Мультиплеер [XL]: "Волшебные просторы" - LifeForm
Мультиплеер [XL]: "Адский разлом" - LifeForm
Мультиплеер [L]: "Культ темной богини" - LifeForm
Мультиплеер [L]: "Разделяй и властвуй" - LifeForm
Мультиплеер [L]: "Властелин горизонтов" - LifeForm
Мультиплеер [L]: "Трилистник" - LifeForm
Мультиплеер [M]: "Каменный дракон" - LifeForm
Мультиплеер [S]: "Плодородные земли" - LifeForm