You take a long time to get started, but then you move quickly. That is, the beginning is difficult, and the end is easy – the AI doesn’t have time to develop, obviously, due to the author’s preferred difficulties at the beginning. In general, it’s not interesting to play.
and beat up the poor AI, not letting it develop. 
And also, I got tired of picking the right hero; the beginning without a tavern is a complete disaster. Good luck to the author.
and you don’t want to play with a random hero from the tavern
I understand 
Okay, I’ll think about it. Maybe I’ll make a concept without slow development in the next map.
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