Changes and new features:
Eternal Flame (gives immunity to fire to Inferno creatures, the Hellfire ability now also works on counterattacks)
Lord of Death (passively applies vampirism to the army with an effect of 20% life absorption relative to damage)
Lord of Shadows (doubles the army's initiative)
Guardian of the Forest (passively applies 100% HP regeneration to creatures, for example, dryads will recover 6 HP at the start of their turn, and dragons will recover 200)
Arcane Blindness (mage creatures gain "etherealness," there is a chance that attacks will miss)
Protection of Arkath (dwarf creatures gain lava shield and return 50% of fire damage, the formula does not apply to successful attacks, there the damage return will be as for a normal attack)
Wrath of the Elements (removes half of the defense from creatures in the army and transfers it to attack, and also increases initiative by 5)
Distraction is now learned through Secret Knowledge and Wisdom.
The Spoils skill is no longer available to all classes, so the path to Elven Luck is now available to everyone through Luck of the Path and Soldier's Luck.