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Posts from МОД: Клинок Армагеддона / Armageddon's Blade Auto-translation in progress

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#440
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Sandro and Charn have normal icons, but they already have their own unique icons!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#441
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psatkha
Sandro and Charn have normal icons, but they already have their own native icons!

Well, at the beginning, when I was adding new heroes, I used icons from the Heroes 3 mod (WoG); they are square and completely fill the space.
But gradually, I'm trying to replace them with more beautiful ones that are suitable for Heroes 5 (I cut out backgrounds, add outlines, frames, and an alpha channel).
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#443
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Yes, it would be great to have a good artist...
С уважением, }{0TT@6bI4
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#444
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The latest version has been uploaded to Google Drive; I recommend that those who play or want to play use the version Heroes 5 Armageddon's Blade - v12.06.2021.


You can familiarize yourself with the changes and new features that have been made by reading the patch notes from May 23rd to June 12th at this link - HERE.


And here is a video of the game in tactical mode with new dueling heroes.


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#445
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I would like to thank FrozenSoul for allowing me to use his red version of the banshee. The banshees remain purple, but the red skin is used to give the hero Moandor a unique appearance (yes, the icon still needs some work; it's still from the Heroes 3 mod, but we need to come up with something that fits this look).

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#446
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Hello! Have you tried using a neural network to upscale the icons from Heroes of Might and Magic III and then redraw them on top using layers?
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#447
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KirkaKarma
Hello! Have you tried using a neural network to upscale icons from Heroes 3 and then retouching them with layers?

Good afternoon. I had one unsuccessful experience with neural networks; I tried to visually improve the Sword of Justice from Heroes 3... but it turned out even worse. So, I haven't tried doing that since. Mostly, I look for high-quality images online and then edit them in Photoshop (resizing, alpha channel, frame, outline).
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#448
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The wide variety of heroes adds extra replayability to the "Tactics" mode (currently, there are 37 new heroes).
In the future, we plan to introduce Elementals and Mages into duels; we need Fairies and Psychic Elementals, and we can create hero presets. =)
For now, let's enjoy what we have:

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#449
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Basically, I need some help =) I managed to configure the effect somehow... but the textures are a real problem; I'm about "minus 80 levels" as an artist.
I'd be glad if someone responds and tries to draw something better than what I have now:



And here's a meme for you, so it's not boring =)


Update 06/29/2021

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#450
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I once felt like sketching a concept of what the inside of a Conflux town might look like in Heroes 5... And I even started... but then the inspiration faded, and I reached a point where I needed to texture the landscape, and it wasn't working out... so I abandoned the concept. Today, something made me think that if my HDD dies, everything will be lost. I decided to upload it here, so at least it's somewhere, maybe someday I'll get around to finishing it.


Added 15 hours 18 minutes ago
The new version of the mod has been uploaded to Google Drive - CLICK HERE

Briefly:
- New appearance for the heroes:
                                                Axis
                                                Moandor
                                                Kalt
                                                Erdamon
                                                Moner
- The Free Cyclops have become "free" now, they are neutral. Ancient Horrors have replaced the Free Cyclops.
- Banshees (which are Spirits in the vanilla game) Tier 3 creatures have been nerfed in terms of HP, now 18.
- Tier 1 un-upgraded creatures from the Forest Pact are now called Pixies, not Fairies.
- Fairies have been added, similar to the Fairies from Heroes 3's Conflux town (attack without retaliation, strike and return).
- Magic Elementals have been added, similar to the Magic Elementals from Heroes 3's Conflux town (attack without retaliation, strike around themselves, magic immunity + energy channel as a bonus).
- Duel mode:
                            Many heroes have received balance adjustments as part of their artifacts.
                            The Elemental hero, Erdamon, has been added.
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#452
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13k tris, can be imported into the game =)



Added after 22 hours and 14 minutes
Work on alternative center-perks is complete (I'm not sure if Haven needs it)

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#453
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The new version of Heroes 5 Armageddon's Blade v27.07.2021 has been uploaded to Google Drive and is available for download at the following link: CLICK - DOWNLOAD

Changes and new features:
Alternative center perks
Guardian Angel (provides passive antimagic to spells of levels 1 and 2, revives all troops after they are defeated, 1 stack)
Eternal Flame (gives immunity to fire to Inferno creatures, the Hellfire ability now also works on counterattacks)
Lord of Death (passively applies vampirism to the army with an effect of 20% life absorption relative to damage)
Lord of Shadows (doubles the army's initiative)
Guardian of the Forest (passively applies 100% HP regeneration to creatures, for example, dryads will recover 6 HP at the start of their turn, and dragons will recover 200)
Arcane Blindness (mage creatures gain "etherealness," there is a chance that attacks will miss)
Protection of Arkath (dwarf creatures gain lava shield and return 50% of fire damage, the formula does not apply to successful attacks, there the damage return will be as for a normal attack)
Wrath of the Elements (removes half of the defense from creatures in the army and transfers it to attack, and also increases initiative by 5)
New dueling arenas
41 new dueling arenas have been added (this is a combination of three different arena mods + 2 of my arenas)
Abilities
Mysticism has become more useful (now applies a magic sentinel rune to the creature's first attack, the rune disappears after the attack, thus allowing you to remove 1 active buff, passive buffs are not removed)
Distraction is now learned through Secret Knowledge and Wisdom.
The Spoils skill is no longer available to all classes, so the path to Elven Luck is now available to everyone through Luck of the Path and Soldier's Luck.
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