Auto-translated
Very useful information! Thank you!
But it doesn't work yet =)
Unpack and Pack don't work (I press them, then reopen the map, and everything disappears, even though I packed it). Also, the index disappears from Editor\H5MMods\TEST, even though I try to copy it there. After closing the map, it's still there, but after opening it, it disappears (as you wrote). I copied it and packed it into a separate .pak archive in the data folder, and I can open the map editor, load the test map, and there will be a folder created by me. BUT it will only exist in that map.
Ultimately, I need my mesh to be permanently in the game and in the map editor, not just in one map.
That is, the task is not just to copy the index bin, but to modify it by adding my own meshes.
I'm watching Estonian's video ( https://www.youtube.com/watch?v=VuepSHcqWsI ), but it doesn't bring clarity. He simply copied the index from the original (data) to the map; I do the same, and it weighs 29k there. But then he went to his packed archive and took his version of the index from there, which weighs 32k, that is, it already contains his new data with fan objects on top of the original.
Essentially, the video lacks "understanding" - a piece of the process in which the original index was modified and how it was saved and then packed so that it could be used everywhere =(
But it doesn't work yet =)
Unpack and Pack don't work (I press them, then reopen the map, and everything disappears, even though I packed it). Also, the index disappears from Editor\H5MMods\TEST, even though I try to copy it there. After closing the map, it's still there, but after opening it, it disappears (as you wrote). I copied it and packed it into a separate .pak archive in the data folder, and I can open the map editor, load the test map, and there will be a folder created by me. BUT it will only exist in that map.
Ultimately, I need my mesh to be permanently in the game and in the map editor, not just in one map.
That is, the task is not just to copy the index bin, but to modify it by adding my own meshes.
I'm watching Estonian's video ( https://www.youtube.com/watch?v=VuepSHcqWsI ), but it doesn't bring clarity. He simply copied the index from the original (data) to the map; I do the same, and it weighs 29k there. But then he went to his packed archive and took his version of the index from there, which weighs 32k, that is, it already contains his new data with fan objects on top of the original.
Essentially, the video lacks "understanding" - a piece of the process in which the original index was modified and how it was saved and then packed so that it could be used everywhere =(