As for the elevation changes—they are actually on the map: in the southwest, where one of the elven outposts and Silanna's tree are located, near the nearby fort on the hill, and around the western elven city; additionally, there is hilly terrain on the approach to Erivell. But overall, I will keep this in mind for the future.
I also need to think about how to increase the relevance of the underground path to the northeast of Erivell. There's an idea to move the green outpost to where the phoenixes are currently located, but this would significantly change the gameplay—a threat of attack by water would appear, but at the same time, the pressure from the south would decrease, so additional tests are needed here. I have my own difficulties with that—while doing a Walkthrough of the map, appcrash-s constantly occur in the second or third months (reinstalling the game doesn't help), so for now, I'll just make a note of this point. Although even now it makes sense to go through there, if only to visit the Dragon Gorge and collect artifacts.
I will fix the inaccessible mines and try to slightly reduce their total number. I will post the new version within a week; I'll also try to add at least a couple of scripts to it.
And thank you to everyone who downloaded and completed the map:)
Added after 19 hours 36 minutes
I've uploaded a new version of the scenario taking into account the comments and suggestions; I look forward to your feedback:)
Firstly, frames for message text. There is an incredible amount of text and it would be more convenient to read with an enlarged frame.
Heroes 5: Битвы кланов - Борьба за ресурсы - Обитель друидов - Падший рыцарь - Побег
Heroes 4: Немеджихра - Приключения ифрита
Heroes 3: Крюлод и Таталия
Heroes 2: Вторжение - Эктор - Сэр Мильтен - Чёртовы Топи
Мой ютуб канал: Navkratis