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BallLM. A mod that changes and improves the original game balance.
All ranged units except Succubi, Monks, Colossi, and Javelin Throwers do not retaliate against attacks, but they retain a one-time retaliatory attack.
...what, if I may ask, does this mean?? o_0
• The damage of all creatures is reduced by half. But since some Tier 1 and Tier 2 units have low damage, the growth of these units is reduced, and their hit points, cost, strength, and experience are increased. • All melee units, along with Lurkers and Cyclops, receive "infinite retaliation." All ranged units except Succubi, Monks, Colossi, and Javelin Throwers do not retaliate against attacks, but they retain a one-time retaliatory attack. Griffins, Iron Golems, and Earth Elementals, which already have "infinite retaliation," will receive "ferocious retaliation." This is also given to those units that need a damage boost: Mountain Guards, Demonesses, Higher Vampires, Minotaur upgrades, Nomadic Centaurs, Rajah Rakshasa, Cerberuses, Fire Demons, Acid Hydras.
So, how are Higher Vampires supposed to be killed?
• The reduction of a hero's mana pool per point of knowledge remains.
without changing the spell costs... am I mistaken, or summoning has become practically unplayable?