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I tried to create my own comprehensive and simple mod that can improve the balance of the original game. The mod creates conditions for a more or less equal balance of power between players. The number of changes has been reduced and may still be reduced further depending on your suggestions. Some points may be revised based on your feedback.
When creating the modification, ideas from the Balanced Units, LBE, Heroes 5.5 WGE, and TBM mods were collected and reviewed. A patch was used to reduce the bonuses from the mini-artifacts of the Academy of Magic.
List of current mod changes:
I. Changing the original balance
1. The speed of all creatures has been reduced according to the following scheme:
3 and 4 => 3
5 and 6 => 4
7 and 8 => 5
9 and above => 6
2. All melee creatures, except for sorcerers, all Goblins, creatures with the "enemy does not resist" ability (+ Vampire Princes, Ksatria Rakshasa, Hell Hounds, Beasts), except for Air Elementals and Hydras, together with all Scouts and basic Cyclops, receive "infinite retaliation."
3. All ranged units, including the Ballista, have 6 initiative, except for Fire Elementals, Bone Archers, lines of Scouts, and Cyclops.
4. The coefficient from which the penalties and bonuses to attack depend on the difference between "attack" and "defense" has been reduced by half (0.025 instead of 0.05).
5. For 1 unit of knowledge, the hero receives 7 units of mana.
6. In the formulas for attacking and resurrecting spells that creatures-sorcerers have, the base damage/healing value has been removed at the master level of magic, and the coefficients before witchcraft have been changed. Now, sorcerers use these spells at the master level.
But the "Summon Swarm of Wasps" spell is used by Dryads at the level without skill. For the correct calculation of witchcraft, the growth of Fairies has been reduced by half, and in return, the damage, health, experience, price, and "strength" have been doubled.
- "Ice Block" and "Ring of Cold": /0+23*K/ instead of /96+12*K/
- "Lightning," "Fireball," "Meteor Shower": /0+22*K/ instead of /20+20*K/
- "Stone Spikes": /0+13*K/ instead of /48+8*K/
- "Chain Lightning": /0+28*K/ instead of /25+25*K/
- "Magic Fist": /0+16*K/ instead of /50+10*K/
- "Raise Dead": /0+57*K/ instead of /240+30*K/
- "Summon Swarm of Wasps": /0+4*K/ instead of /10+2*K/
7. All level 7 creatures and basic level 6 creatures, except for Manticores, have the "Deadly Strike" ability.
II. Improving the balance
8. The "Mentorship" skill gives the student hero 5% of the mentor's experience instead of 25%.
9. The "Battle to the Last" skill remains only for the Barbarian, Demon, Ranger, and Knight heroes.
10. The "Relentless Force" super skill now allows all Knight units to attack twice in melee.
11. Successful attacks deal 1.5 times more damage (was 2), the "Elven Accuracy" skill increases damage by 1.75 times (was 2.25).
12. The maximum bonuses from the mini-artifacts of mages have been reduced by approximately half.
Bonuses to attack and defense are 8 (16), reduction of armor - 3 (5), morale and luck - 3 (7), health - 7 (13), initiative - 25% (50%), magic resistance - 41% (85%), speed - 2 (5).
13. The specialization of the Mage Faiza adds damage to the "Disrupting Ray" spell for each hero level instead of every three.
14. In duel mode, the Warlock Sinister loses the "Armageddon" and "Armageddon (enhanced)" spells.
15. Creatures that fall into the pit of the Forest Alliance castle have the "Summon Swarm of Wasps" spell cast on them instead of "Entangling Roots."
16. A full set of dragon artifacts summons 1 creature of level 5 each day instead of level 7.
17. Mountain Guards, Minotaur upgrades, Earth Elementals, Dancing with Death, Demonesses, Rajah Rakshasa, and Swift Riders receive the "Battle Fury" skill.
18. Archers: the radius of "accurate shot" has been increased to 4 cells (was 3 cells).
19. Forest Archers: damage 6-6 instead of 8-9.
20. Arcata Dragons: "Liquid Flame" deals 20 damage (was 10) and burns allies.
21. Northern Riders: the scare factor of small creatures with the "Bear Roar" ability has been reduced from 2 to 1.3.
22. Berserkers: 30 health instead of 25.
23. Hell Hounds: "Draining Aura" deals 7 damage instead of 10.
24. Fire Demons: "Explosion" is replaced with "Flame of Vengeance" (the creature explodes after its death), the damage per creature is 10 (was 70).
25. Vampire Princes: the trigger factor of "Stun" has been reduced from 3 to 1.
26. Red Dragons: "Burning" deals double damage (damage was 1.5 times higher).
27. Daughters of the Sky: mana reserve is 16 (was 12).
28. Orcish Warriors: 15 health instead of 12.
A link to the mod files is attached to the topic. Unzip the zip archive/extract the files from the archive. Place the ".h5u" file in the "UserMODs" folder. To use the mini-artifact changes in the mod, move the ".exe" file to the "bin" folder and launch the game through it.
Download link:
https://drive.google.com/open?id=1HbO1Y9UeJJhjHkTbMBHTAwIChGsVXnB6