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MicroElf and why, if Nodl has already graphically proposed a solution to this problem? You create a complete picture from as many screenshots as you want and overlay Noooodl's drawn grid on it.
Mainly because I got a little stuck.
Although I'm not sure anymore. According to my latest attempts, it seems to me more and more that my idea wasn't that bad after all. The point is that when overlaying (and, accordingly, stretching) the grid provided by Nodl, we certainly preserve the total number of cells, but the quality of the picture can hardly be called satisfactory.
Example of a fragment of the view:

And the same area in the game:

Looking at it, it seems that there is one free cell between the pile of gold and the road, while in reality there isn't. And in general, although the scale of the grid is correct (a long section of the road is 14 cells both in the view and in the game), it all looks very clumsy, and I doubt that it can be applied in practice in this form. It needs to be refined.
Another problem when gluing fragments into a single whole is the presence of frame elements, which are not so easy to remove. When selecting a strictly rectangular area, they "get into the frame." Accordingly, no matter which layer is on top, there will be a few corners in one place or another. In theory, they can be removed if you select a more accurate (non-rectangular) area and correctly adjust the order of the layers. But in practice, I haven't gotten to that yet.
Perhaps I just lack the skills to work with graphics to do everything correctly. But at the moment, I can't get a correct grid using this method. Has anyone else tried to "stretch" the existing grid (1180x664 in the launcher of the HD mod, 1920x1080 on the monitor)?
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