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The Necromancer's Path.

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#31
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If we consider starting the game with a different hero, I would choose Zoltan.

Added 49 seconds ago
There is a good reason for this, due to his specialization. Since Giovanni relies on the strength of stone spikes and raising the dead.

Added 31 seconds ago
And a reasonably developed Zoltan can block them.

Added 8 minutes ago
The essence of the map is this: besides Arantir, you need another hero! Giovanni is difficult to defeat as a player, so to attack the blue player, someone must protect the capital from the vampire. The vampire is especially dangerous at the beginning of the game, and until there are two stable armies, he can always defeat the player. Giovanni usually appears at the beginning of the second month, and then regularly. His main strength: stone spikes and raising the dead. He counters summoning elementals and phoenixes. He has numerous troops.

The blue player is led by two heroes: Lorenzo and the renamed Kurak. He has human and orcish cities that are far from each other. They are strong heroes, but their armies do not have a bonus to numbers, unlike Giovanni's army. He can only attack the player starting from turn 30, and then everything depends on him.

Nuances: Giovanni's attacks can be temporarily stopped with an additional quest for Arantir's experience.

Added 5 minutes ago
In principle, the general concept is this: defend against Giovanni (and Lorenzo), organize the defense of the capital, eliminate the human part of the blue player, if desired, eliminate the orcish part, finally trap Giovanni with a second hero (or through a quest), defeat the boss and the main hero of the blue player, and win.

This is a very brief summary.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"

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