
1. Scouts = (6-18) x 250, max 3750
2. Beasts = (4-12) x 400, max 4800
3. Minotaurs = (4-12) x 600, max 7200
4. Predators = (4-8) x 750, max 6000
5. Witches = (4-8) x 1000, max 8000
6. Hydras = (1-2) x 3000, max 6000
7. Dragons = 1 x 6000 = 6000
Instead of a starting Tier 1 unit, the Dungeon starts with a Tier 1 Mage Guild.
Added 4 minutes ago
How can this be graphically represented? After all, the arrow indicates the beginning and end with coordinates.
And another question - I know that the implementation of growth rates is done through scripts, but can I influence the standard bonuses of 50 and 100 from the Stronghold and Castle in a standard way (find the corresponding lines in the data.pak) or is it all in the executable file?
It is impossible to influence the standard bonuses, and even if it were possible, it would be useless within WGE. Since the main essence of fortifications here lies not only in the fact that they do not boost Tier 7 (you cannot have +2 dragons per week), but also in the fact that they boost the lower tiers (1-3) much more than the higher tiers (4-6), and thus the lower tiers, with the support of fortifications, are able to even outpace the higher tiers, thereby ensuring a stepped development (under the Stronghold, the lower tiers are stronger, under the Castle - the higher tiers).