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Heroes 5.5 WarGame Edition - Tactical Edition.

#1092
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Currently, there's an opinion that the system of growth and bonuses is too complex.
1. When building a basic dwelling of tier 1-6, a 50% growth bonus is immediately applied (tier 7, 100%).
2. When building an upgrade, another 50% growth bonus is immediately applied.
3. When building fortifications, the growth bonus of basic dwellings is increased by 50%, and the bonus from upgrades is also increased by 50% (fort: tiers 1-2, Stronghold: tiers 1-4, Castle: tiers 1-6).
There is a simpler alternative (but unfortunately, it would require rebalancing the city layouts):
1. When building a dwelling, a 100% growth bonus is immediately applied (as in the standard version).
2. When building an upgrade, another 200% growth bonus is immediately applied.
3. When building fortifications, the growth bonus of basic dwellings of tiers 1-3 is increased by 100% (i.e., for a fort, x2; for a Stronghold, x3; for a Castle, x4).
I'll repeat this question because it's fundamentally important. Should we switch to this scheme?

I don't see any complexity in the first growth system. It's a new and interesting mechanic (unlike the original), and it has already been tested. If, for some reason, it 'doesn't work', then we can consider simpler alternatives for growth bonuses. Although simpler doesn't always mean better or more interesting.
Regarding the tiers of units (+ growth x cost) - in principle, it's not particularly important how realistic it looks. Griffins, for example, basically escaped from a chicken coop, and their place is in tier 1 :cool: (realism can be interpreted in different ways). If this is somehow interestingly reflected (in theory), then it can be tested in the game; if not, perhaps something should be changed.