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Heroes 5.5 WarGame Edition - Tactical Edition.

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#1090
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I'm in favor of this system because it's much clearer. Shamans and Furies. In the original Heroes 1, a Fury seemed to defeat a Shaman. Now, Shamans won't have powerful magic, but will have abilities like inspiration and prayer. Knights. For Knights, the number is key. For example, 1000 Knights against 10000 Pikemen have a better chance than 1 Knight against 10 Pikemen (purely historically). Riders and Priests. Priests may be equal in strength to Bears, but the chance of losing them in battle is much lower. As for similar pairs, wasn't this the case in the original? Weren't mages often more effective than Djinns? Weren't Bears on the third level? Weren't Dragons almost on the same level as Undead?
У меча предназначения два острия, одно из них ты.

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