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TBM - Tournaments balance mod

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#66
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As an outside observer, I'll say that the strategy for the Dungeon faction is clearly changing now. I'll stick to playing with Warlocks in the old-fashioned way. As I understand it, increasing their growth rate is compensation for reducing their invisibility. As for the Imps, I won't be using them because, although they are powerful, losing them is very unpleasant and has a significant impact on the Warlock. Perhaps it's worth it, as it will slow down the development of the Dungeon faction and give more chances to Necromancers, but this significantly changes the perspective on the game's tactics.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%