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#28
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Wicc
I believe that in the future, a software mechanism will be implemented for mirror maps to prevent crossing into the opponent's plane before turn 121. This will fundamentally solve the problem of early contact. Experience has shown that even with a replay of the turn, this can be fatal for the blue player.

Therefore, on the mirror Diamond map, I specifically placed a stronger teleport guard near the spawn point – so that players would primarily focus on exploring their own plane, rather than getting used to the idea that they can freely enter the opponent's plane in the first week.
In my opinion, it hardly makes sense to adapt all templates to this principle. Some, like Jebus and h3dm1, yes.

Armageddets
Well, in this matter, opinions can differ. If we take Jebus and similar templates with exits in the center, then you can connect them however you like. But if we take 8mm, 6lm, 8xm templates, then connecting them results in the template not being exactly the same as the original scheme, but some passages change, and the template becomes based on the original. But on the other hand, connecting allows you to move to other zones with non-repeating objects from this zone. I can do both, and it doesn't make a difference to me. It's a matter of personal preference.
In the given example of the template, there is no change in the structure. There, the colors of the computers are different only for technical reasons. What you call connecting is the only acceptable way to mirror: mirror zones should not be connected to each other, and if this cannot be avoided, they are connected by two pairs of teleports in a cross pattern, as in Jebus. This was already explained by Wicc above.

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