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Posts from Mirror Jebus for SOD! (and other new and upcoming templates)

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#1
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In general, I'm sharing the news that I've managed to create a mirrored Jebus for SoD! You can play with sizes from M to XL. Ideally, use M or L size. It's not perfect. When creating the game, the game may sometimes crash. Just recreate it and play. This is the first mirrored map I've created, so don't judge too harshly. Before this, I only made regular templates. Download it and let me know how the tests go! Mt-Jeb (OPTIMIZED FOR L SIZE) Mirrored Jebus for SoD with 2 zones in zip Mirrored Jebus for SoD with 2 zones in rar Mirrored mini Jebus for M size --------------------------------------------------------------------------- In general, I decided not to overcomplicate things – I just moved the entire Jebus to the mirrored map. At the same time, I blocked 2 zones on each side with 120k guards. In the center, I placed 2 portals to the opponent's side. Otherwise, it's the same Jebus. Mirrored Jebus L-XL 4 zones (FULL-FLEDGED!) A full-fledged mirrored Jebus with two portals from the center to the opponent's center and an additional portal from your spawn to the opponent's center directly. This way, everyone will have the opportunity to go not only to their own center but also to the opponent's. In addition to this, all zones except your own have increased guards up to 120k to speed up the game and reduce grinding. Mirrored Jebus L-XL 4 zones with an additional exit to the opponent's center ----------------------------------------------------------------------------- Tests of the mirrored Jebus: Nikostar vs Noobass-Kontrobass Nikostar vs Miaras Nikostar vs Miaras Installing the template in the game: 0) Download the template and extract the rmg.txt file from the archive. 1) The HD mod must be installed in the Heroes folder. 2) Go to the _HD3_Data folder. 3) In the Templates folder, create a folder with the name of the template (write in English – this is how it will be labeled in the game). 4) Copy the template file into the created folder (the .txt file should be named rmg). Using the template: 1) Go to "New Game" -> "Multiplayer" or "Single Player" and click "Random Map". 2) In the upper left corner, select the desired template from the drop-down list. 3) Set the necessary settings. 4) Play.

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#2
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I haven't watched the latest version yet, but based on the description, I'd recommend the following:

1) 120K guards are unnecessary; it's enough to simply clear 2 zones of all objects (including castle-villages) and place a symbolic guard like 3000. I don't recommend setting it to 0, because the Sod's generator has a bug where it sometimes forgets to create connections without guards. I also don't recommend removing the connection, as the connection structure affects the layout of zones relative to each other.

2) It's better to set 4 teleports, arranged crosswise, like in the HotA mirrored Jebus Cross (just copy the contents of the Border field). Why 4 instead of 2 — because the center turns out to be twice as large anyway, which encourages rushing instead of contact. Why crosswise — so that if a goodie (like КЗ) spawns next to a teleport, Red cannot gobble up both his own and the opposite one in a single turn.
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#3
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1. The option of clearing out the extra zones is interesting. Yes, perhaps that would be better. Although, making them bonus zones, considering the much more powerful guards, is also a viable option, in my opinion. 2. 4 teleports? Well, I'll have to test it out. It might end up being similar to castles – when you place 4 of them in the center, the paths often get disrupted, and you end up with 2 sub-centers in the middle. For fans of 8mm6a, I've created a mirrored version of 8mm6a! The template was taken, divided in half, and the left side was mirrored. Paths to the opponent are through the same zones 19 and 12. The cross-shaped portals work. Mirrored 8mm6a with balanced mines Mirrored 8mm6a

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#4
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Armageddets
1. The option of clearing out unnecessary zones is interesting. Yes, perhaps that would be better. Although, making them bonus zones, considering the much more powerful guards, is also a viable option, in my opinion.

2. 4 teleports? Well, we'll have to test it. It might turn out like with the castles - when you place 4 in the center, the paths often break, and you end up with 2 sub-centers in the middle.
1. Well, I understand that the goal is to create a Jebus map, not just a template "based on Jebus." The second option is a trivial task, but the first one...

2. The paths can break with two teleports, one teleport, or even without any teleports at all (2 paths to the center, each leading to its own castle). With 4 teleports, it's even better - even if the paths break, at least something will remain.

We also tried to create a mirrored 8mm6a, but it didn't work out... even with formally the same zone-connection scheme, mirrored and non-mirrored templates have significantly different map structures. Specifically for the mirrored 8mm6a, there are only two connections between the planes, which is an unacceptable loss of game dynamics for XL+U. L-sized maps can still be attempted to be directly converted, but for XL+U, it's better to come up with a new scheme from scratch. And there are also doubts about whether a mirrored XL-sized map is needed; L-sized maps provide enough gameplay depth.
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#5
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Understood. Thanks for the advice. Well, we'll get to new M-L sized maps eventually. Overall, I also agree with increasing the pace and reducing the game time. Creating a template literally takes 10-15 minutes. More time is spent drawing the layout on the computer or paper when you're coming up with a new template. As for whether it's popular or not, I always have a neutral attitude towards that. Everything has its time and its audience, or it simply fades into oblivion (not much time is spent on it, so it's not a big loss).

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#6
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Selling an elephant is often an even more interesting activity than raising it.
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#7
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Mirror 6lm10a. Also divided in half vertically. The central zone remains. Passages to the opponent are in zones 24, 21, 13, 9 – a cross-shaped connection is organized. And from zone 23, there is a direct connection through a portal.

Mirror 6lm10a (cross-shaped connection)

And also, a version with a direct connection, as in the original, is organized.
Mirror 6lm10a (direct connection)

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#8
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Let's go, "Water World" tournament!
Water Jebus Cross, island 6lm, and the highlight of the show — the latest template "Admiral's Mistake"!
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#9
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Mirror Mini-Nostalgia

Mirror Mini Nostalgia

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#10
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Has anyone tested it for playability? I've heard that there was more than one attempt to make a mirrored Jebus Cross in SoD, but they never turned out playable.
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#11
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As far as I know, no. Only tests on template generation were conducted. It hasn't been tested in actual combat.

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#12
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Armageddets
As far as I know, no. Only tests were conducted on template generation. It hasn't been tested in actual combat.
Really? Do you think the idea of creating a mirrored Jebus only came about in 2018?)))) Mirrored templates appeared on Wargames Tavern back in 2009 or 2010. Naturally, the mirrored Jebus appeared around the same time, and they even held a tournament on it... but then they abandoned it.
Mirrored templates appeared in SoD/HotA in 2015. They didn't even hold a tournament then. And why not? Because no matter how hard they tried to create a Jebus map, they always ended up with something that had little to do with the original Jebus and its gameplay. The reason for this was the unstable zone sizes, which couldn't be fixed with the SoD tools. In HotA, they managed to get the sizes close to the original Jebus, but whether this will work out in the long run remains to be seen.
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#13
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Speaking about the mirrored Jebus Cross, I meant only my own version. I have no idea about others. But I have heard about the idea of creating it and that there were attempts.

As for the close zones — it's exactly a fully transferred Jebus Cross with all zones (the latest version) — it's the same Jebus Cross 1:1 in terms of zone size. All that's needed is either to clear the extra zones as Vick said or to set much stronger guards (which has been done now).

I'm doing everything out of enthusiasm. It's not hard for me, it gets done quickly. If there are complaints, I'll fix them. But if no one is interested, then it will just sit there for lone Heroes players who might enjoy it. The original Jebus Cross also sometimes throws wild troubles — unplayable drops. But people still play it.

Added after 6 minutes
sir Davos Seaworth
Give us the "Water World" tournament!
Water Jebus Cross, island 6LM, and the highlight of the program — the brand new template "Admiral's Error"!

For fun, of course, you could make such a tournament and templates for it. But I think this should be done outside of HeroesWorld, so as not to take players away from HeroesWorld tournaments and not to clutter the portal itself. But if something decent comes out of it, then we can think about it.)

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#15
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Also mirrored 3 XL templates: 8xm8a (divided into left and right parts - the left part was mirrored) Mirrored 8xm8a direct connection Mirrored 8xm8a cross connection Spider (divided diagonally to make the copy as accurate as possible) Mirrored Spider direct connection Mirrored Spider cross connection 8xm12a (divided diagonally, common zones in the center are duplicated) Mirrored 8xm12a direct connection Today, the guys were testing the mirrored Jebus: Video of the match Nikostar vs Noobas-Kontrobass

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#16
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If there's still some enthusiasm left, we could try creating a mirrored Teamwork map; then we can hold 2v2 matches.
It’s somewhat similar to Jebus Cross; at least the center area is analogous, so connections between planes can be made in the same way as on Jebus.

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