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#17
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Dirty_Player
On the one hand, a proper endgame is a rare occurrence (it happens more often on certain maps), so I don't see the point in introducing a timer just for that. In those rare cases when the endgame does happen, why not take the time to think it through properly? After all, the endgame doesn't take up a large percentage of the game. I don't see any harm in spending 30 minutes on the endgame after a 5+ hour game.

On the other hand, there are some players who like to open various calculators during a battle, calculate everything cell by cell, etc. This is, of course, not very good. But still, is it so annoying that it needs to be accelerated in every possible way?
Rare doesn't mean it doesn't happen; the more you play, the more often you encounter such "gems," and some of them really make you want to quit everything and go on a bender... first, they think, open programs, consult with their family, calculate in a calculator, then they urgently need to go to the bathroom :smile17: they forget everything, have to recalculate, and I'm not exaggerating, it's just bad manners and one of the reasons why people treat Heroes as just a fun game, with the goal of drooling and clicking on the monitor with an APM of 10. A timer is necessary; they attack during your turn, and of course, as long as you haven't accepted the battle start confirmation, the turn doesn't proceed, but once you've accepted it, they should stop running to the bathroom or taking a nap, keep everything to themselves, or agree with their opponent. Otherwise, the battlefield turns into a graveyard due to the time wasted :smile16:
P.S. If you play Tournaments, you don't always get to choose your opponents, so let's start giving black marks for dragging out the battle and bad manners, and ban them from tournaments, which will give the admins more work. I can name a couple of internet warriors, even from the old-school community, who I would ban without hesitation.

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