Skip to content

Posts from Timer during Facebook Live.

2.0 (1 rating)
Closed
Timer for 1v1 battles
67 voters
Single choice Closed 2017-12-29
This poll is closed.
Needed
65.7% 44 votes
Not needed
28.4% 19 votes
I don't care
6% 4 votes
User Avatar
8 years ago
Auto-translated
I don't know if it's technically possible or not, but it's time to introduce a timer for Facebook battles.
User Avatar
8 years ago
A lot times i write thise is the biges problem in games, need timer in FB .
User Avatar
8 years ago
Auto-translated
I've been suggesting this for years, but I think we need to contact one specific person.
In reply to HellLighT
User Avatar
8 years ago
Auto-translated
If you have a suggestion, please specify exactly how it should work. Without a concrete idea, it looks, at the very least, absurd. A rough example: if I attack an opponent with 10+ minutes left on the clock in the final seconds, should I automatically lose the match? :confused:
User Avatar
8 years ago
Auto-translated
Of course, this should be a completely independent chess timer, for example, with a base time of 5-10 minutes and 30 seconds added per move (maximum of 1 minute).
User Avatar
8 years ago
Auto-translated
I envision it working like this: the first round would be played in the traditional way (assess the situation, plan the battle, and avoid mismanaging the cooldown timer), and starting from the second round, each player would have one minute per unit to make their move.
User Avatar
8 years ago
Auto-translated
Ideally, it would be great to add a feature where the timer turns red instead of green during the last minute, and in battles, the last 10 seconds of an action are highlighted in red!
8 years ago
Auto-translated
5 minutes for the start, + 3 minutes per round, + 10 seconds for each stack, but without adding to the total timer. Who will implement this? Or is this just a topic for discussion and daydreaming?
User Avatar
8 years ago
Auto-translated
What action should occur when the timer ends? Does the stack go into defense?
The timer runs out while the spellbook is open or while a spell has already been selected, but the target has not yet been chosen. Will the player be given the opportunity to select a spell/target, or will the action be canceled?
How will the timer start? Let's say I'm attacked while I'm away. If I don't return in time, is it my fault? Or should there be a turn acceptance window before each round?
8 years ago
Auto-translated
Well, it’s too early to talk about numbers. First, we need to think about the cells where the community will then enter the numbers. Dirty and Sanin are asking the right questions. Maybe people will focus on the essence of the matter. And why, by the way, is the topic called "Timer for Facebook Battles" when it should have been called "Timer for Player vs. Player Battles"? :D Are we going to ask players before each battle - "So, guys, is this the final battle? Should we start the timer?" :smile08:
User Avatar
8 years ago
Auto-translated
I am strongly against it... So, it turns out that it's the opponent's turn, they go to the toilet/store/make a phone call, etc., and then they attack you during their turn, and you lose due to the timer. It's absurd. P.S. I have never encountered (or been accused of) deliberately wasting time in Facebook battles. But if you get upset when your opponent spends 2 minutes thinking about each unit's move, then you should calm down... Or play Starcraft.
In reply to Sanin
8 years ago
Auto-translated
Sanin
What action should happen when the timer ends? Does the stack go into defense?
The timer ended with the spellbook open, or with a spell already selected, but the target hasn't been chosen yet. Will they allow you to choose a spell/target, or will it be canceled?
How will the timer start? Let's say I was attacked while I was away. I didn't have time to return – is that my fault? Or should there be a turn acceptance window before each round?
1. The stack definitely goes into defense.
2. If you didn't have time to cast the spell, it means you didn't have time.
3. The timer for the defending player and their actions should start when the button is pressed, and the battle should start immediately, so the attacker doesn't have to wait for the opponent to arrive. Perhaps a general pause button should also be added here, just in case something distracts the player in real life.
In reply to sir Davos Seaworth
User Avatar
8 years ago
Auto-translated
sir Davos Seaworth
I am absolutely against it... So, it turns out, it's the opponent's turn, they go to the toilet/store/make a phone call, etc.... And then they attack you during their turn... and you lose due to the timer. It's nonsense.

P.S. I have never encountered (or been accused of) deliberately wasting time in Facebook games. But if you get upset when your opponent spends 2 minutes thinking about each unit's move, then you should calm down... Or play Starcraft.

I completely agree!
If it bothers you that much, it's better to change opponents rather than the timer.
In reply to Dima Surmay
User Avatar
8 years ago
Auto-translated
On the one hand, a proper endgame is a rare occurrence (it happens more often on certain maps), so I don't see the point in introducing a timer just for that. In those rare cases when the endgame does happen, why not just take some time to think it through properly? After all, the endgame doesn't take up a large percentage of the game. I don't see any harm in spending 30 minutes on the endgame after a 5+ hour game.

On the other hand, there are some players who like to open various calculators during the battle, calculate everything cell by cell, etc. This is, of course, not ideal. But still, is it so annoying that it needs to be accelerated in every possible way?
User Avatar
8 years ago
Auto-translated
Yes, there are situations when it becomes unbearable. The other day, I had a situation while playing a mirror match. The game itself lasted 2.5 hours, and the final stage lasted 1.5 hours (is that a normal percentage?). And out of these 1.5 hours of the final stage, I only made moves for about 10 minutes. Ultimately, due to my opponent taking too long to decide, I critically misclicked, and the game, instead of being an easy win for me, ended in a draw. As a result, this became one of the main reasons for my elimination from the tournament and generally marked the beginning of a prolonged losing streak in Heroes and a total decline in my results. You say that such a timer is not needed?

Statistics

Welcome our newest member: recijeb