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#987
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Al Feyn
So that necro life wouldn't feel like a fairy tale, I got very difficult roads, few Griffin Conservatories/beacons, and slag Dragon Utopias for me. Because of this, the opponent was ahead in army and stats throughout the entire game. But, more importantly, the opponent overall handled the organization of his game better - in the late game he essentially had three active heroes with full control, while I had only two - which gave him the advantage over the long haul.
Around the same time we both reorganized control, and for a couple of weeks, Deesa and his comrades (Pyre and Labetka) practiced wresting towns from me. I think we would have had another three weeks of "interesting" game ahead if I hadn't found new rakes in the super-late game that I hadn't seen before, and stepped on them. But I found them and stepped on them. :D
Pyre was the main one; Deesa was leveled up only at the end of the game. At first, a standard setup, quite decent, but the mines were far away and there were few resources to rebuild the Mage Guild. I went to the computer, there were 3 Griffin Conservatories along the path, which Labeta easily took at the start of the third. Thanks to this, I quickly took a Dragon Utopia that I had scouted back on the first week, it gave decent rewards but no control. By this time, I finally built MG5, it gives Dimension Door :eek:. This is doubly good because 2 Dragon Utopias had been scouted, which can be reached quickly with DD. I took the Dragon Utopias, pre-max and max, they gave everything needed, all control and parameters. Then came the demoning, on the map there were 4 Rampart towns, I took 2 of them, and 2 Inferno towns after killing a significant portion of the army on the overworld, the opponent surrenders.
Thanks for the game!

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