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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to graalzzz
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It happened.

Thank you for playing!
In reply to OUTLAW
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Right from the start, there was a Minotaur trick, similar to what I used on 111. Gunnar got expert Tactics at level 3 and Earth Magic at level 4, then Attack later. But he ran with 3 heroes for 1 week, and 4 during the start of the second. I hoped to find gold, but there was none, and the AI even killed 2 of my heroes. It hurt the tempo a bit, but the snowball started from 125. I got same-day (viv), angels, gold, gathered Castles, built the guild, and perfectly leveled up Gundula (only that bastard Earth Magic wouldn't trigger) and Gunnar. I stole a Dragon Utopia from the opponent, took 2 more Dragon Utopias, had huge stats, 12 angels, 30 Minotaurs, and was building the upgrade to Archangels, but then the counter-attack from the opponent arrived.

Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
6lm10a
Game Length
145 days
Game Date
11/15/2017
Reported
11/15/2017 7:50 PM
Rating Impact Archived
Ihromant 1689 1694 +5 ↑
MaxGor 1419 1414 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/15/2017 7:51 PM

In reply to Ihromant
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Zawulon
Right off the bat, there was a Minotaur trick, similar to what I used on 111. Gunnar got expert Tactics at level 3 and Earth Magic at 4, then Attack later. But he ran with 3 heroes for 1 week, and 4 during the start of the second. I hoped to find gold, but there was nothing, and the AI even killed 2 heroes. It hurt the tempo a bit, but the snowball started from 125. Got Wyverns, Angels, gold, accumulated Castles, built the guild, perfectly leveled up Gundula (only that bastard wouldn't pick up Earth Magic) and Gunnar. Stole a Dragon Utopia from the opponent, took 2 more Dragon Utopias, had huge stats, 12 Angels, 30 Minotaurs, was building the upgrade to Archangels, but then the opponent surrendered.

Thanks for the game!
Thanks for the game.
In reply to Grando
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Al Feyn
How many players make it to the Fortress? Can you confidently participate with three losses?

Initially, 7 players advance to the Fortress.


In reply to Ihromant
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To ensure life didn't seem like a fairy tale, the roads were very difficult, and there were few cons/uls and slag Dragon Utopia for me. Because of this, the opp was ahead in army and stats throughout the game. But more importantly, the opp overall did a better job of organizing their game - in the late game he essentially had three active heroes with full control, while I only had two - which gave him the edge over time.
Around the same time we finished rebuilding our control, and for a couple of weeks Dess and company (Pyre and Labetka) practiced taking my cities back. I think another three weeks of "most interesting" gameplay awaited us if I hadn't found new rakes in the super-late game that I'd never seen before, and stepped on them. But I found them and I stepped on them. :D
https://www.twitch.tv/grando__
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Поражение / Lose Поражение / Lose
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
216 days
Game Date
11/15/2017
Reported
11/15/2017 9:34 PM
Rating Impact Archived
Grando 1697 1683 -14 ↓
Vinceras 1724 1738 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 11/16/2017 10:41 PM

In reply to Grando
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Al Feyn
11/15/2017 Al Feyn (Blue, Necropolis, Tant, Tant) lose Vinceras (Red, Inferno, Pyra, Dessa) 6lm10a 126

in the late game he essentially had three active heroes with full control, and I only had two... they regained control... I think we were in for another three weeks of "interesting" gameplay if I hadn't found new challenges in the super late game... :D
:eek: How boring my life is :smile17:

Где контент?! (с)
In reply to Grando
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Al Feyn
A. I mixed up the numbers. 216. :) And, as I understand it, there's no way to correct it in the report.
Fixed.
In reply to Dirty_Player
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Dear organizers, will I be able to find opponents to play with after all?
In reply to theShevanesian
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theShevanesian
Dear organizers, will I finally have someone to play with?
Fixed the draw.
In reply to KobRa_RR
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Thanks for the game!
http://heroes3stat.appspot.com/rating/overall/gee
Battle Report Accepted
Красный / Red
Gee
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
117 days
Game Date
11/16/2017
Reported
11/16/2017 7:25 PM
Rating Impact Archived
Gee 1375 1394 +19 ↑
Mercurial- 1499 1480 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/16/2017 7:26 PM

In reply to Gee
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Gee
Thanks for the game!
Tfp!

ICQ 717961817
In reply to Grando
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Al Feyn
So that necro life wouldn't feel like a fairy tale, I got very difficult roads, few Griffin Conservatories/beacons, and slag Dragon Utopias for me. Because of this, the opponent was ahead in army and stats throughout the entire game. But, more importantly, the opponent overall handled the organization of his game better - in the late game he essentially had three active heroes with full control, while I had only two - which gave him the advantage over the long haul.
Around the same time we both reorganized control, and for a couple of weeks, Deesa and his comrades (Pyre and Labetka) practiced wresting towns from me. I think we would have had another three weeks of "interesting" game ahead if I hadn't found new rakes in the super-late game that I hadn't seen before, and stepped on them. But I found them and stepped on them. :D
Pyre was the main one; Deesa was leveled up only at the end of the game. At first, a standard setup, quite decent, but the mines were far away and there were few resources to rebuild the Mage Guild. I went to the computer, there were 3 Griffin Conservatories along the path, which Labeta easily took at the start of the third. Thanks to this, I quickly took a Dragon Utopia that I had scouted back on the first week, it gave decent rewards but no control. By this time, I finally built MG5, it gives Dimension Door :eek:. This is doubly good because 2 Dragon Utopias had been scouted, which can be reached quickly with DD. I took the Dragon Utopias, pre-max and max, they gave everything needed, all control and parameters. Then came the demoning, on the map there were 4 Rampart towns, I took 2 of them, and 2 Inferno towns after killing a significant portion of the army on the overworld, the opponent surrenders.
Thanks for the game!

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