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Dark Ages

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Oh, guys, that's it... Forge of Life Effects Borrowing traits of living creatures: 30% None 40% Weak 30% Strong What was borrowed (multiple options are possible, but at least one): 20% External features 20% Internal structure 20% Limbs 20% Head Living creatures (multiple options are possible, but at least one): 5% Plants 5% Fungi 5% Insects 5% Spiders 5% Predators 5% Ungulates 5% Rodents 5% Birds 5% Fish 5% Snakes 5% Lizards 5% Amphibians 5% Stone life Characteristics (multiple options are possible, but not just one): 20% Health +-50 20% Willpower +-50 20% Life +-50 20% Speed +-50 20% Concentration +-50 Magic proficiency (if any): 80% Yes 20% No Consciousness: 60% Unchanged 12% Slightly smarter 8% Smarter 12% Slightly dumber 8% Dumber Growth: Gaussian in any direction y=exp(sign(random)*random^2/2500), random +-40 Ability to leave offspring (based on the results of other changes): If 100 points are accumulated, then no. +100 points for strong borrowing of traits (not external features), +40 for each weak or external feature, +1 for changing each characteristic in any direction, +4 for 1% change in growth in any direction Heroist's Chimera Borrowing traits of living creatures: Weak What was borrowed (multiple options are possible, but at least one): External features 96 Internal structure 48 (!) Limbs 63 Head 61 Living creatures (multiple options are possible, but at least one): 5% Plants 67 5% Fungi 69 5% Insects 29 5% Spiders 85 5% Predators 51 5% Ungulates 63 5% Rodents 69 5% Birds 58 5% Fish 41 5% Snakes 63 5% Lizards 15 5% Amphibians 7 (!) 5% Stone life 99 Characteristics (multiple options are possible, but not just one): Speed -1 Magic proficiency (if any): Yes Consciousness: Slightly smarter Growth: Change <1% Ability to leave offspring (based on the results of other changes): Yes Revan's Chimera: Borrowing traits of living creatures: Weak What was borrowed (multiple options are possible, but at least one): External features 62 Internal structure 40 Limbs 68 Head 25 (!) Living creatures (multiple options are possible, but at least one): 5% Plants 90 5% Fungi 16 5% Insects 97 5% Spiders 85 5% Predators 89 5% Ungulates 9 (!) 5% Rodents 12 5% Birds 86 5% Fish 18 5% Snakes 40 5% Lizards 67 5% Amphibians 45 5% Stone life 72 Characteristics (multiple options are possible, but not just one): 20% Life +43 20% Concentration +42 Magic proficiency (if any): No Consciousness: Unchanged Growth: -22% (similar subtraction from health, strength, bonus to evasion) Ability to leave offspring (based on the results of other changes): No
 

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