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Forge of Life Effects
Borrowing traits of living creatures:
30% None
40% Weak
30% Strong
What was borrowed (multiple options are possible, but at least one):
20% External features
20% Internal structure
20% Limbs
20% Head
Living creatures (multiple options are possible, but at least one):
5% Plants
5% Fungi
5% Insects
5% Spiders
5% Predators
5% Ungulates
5% Rodents
5% Birds
5% Fish
5% Snakes
5% Lizards
5% Amphibians
5% Stone life
Characteristics (multiple options are possible, but not just one):
20% Health +-50
20% Willpower +-50
20% Life +-50
20% Speed +-50
20% Concentration +-50
Magic proficiency (if any):
80% Yes
20% No
Consciousness:
60% Unchanged
12% Slightly smarter
8% Smarter
12% Slightly dumber
8% Dumber
Growth:
Gaussian in any direction y=exp(sign(random)*random^2/2500), random +-40
Ability to leave offspring (based on the results of other changes):
If 100 points are accumulated, then no. +100 points for strong borrowing of traits (not external features), +40 for each weak or external feature, +1 for changing each characteristic in any direction, +4 for 1% change in growth in any direction
Heroist's Chimera
Borrowing traits of living creatures:
Weak
What was borrowed (multiple options are possible, but at least one):
External features 96
Internal structure 48 (!)
Limbs 63
Head 61
Living creatures (multiple options are possible, but at least one):
5% Plants 67
5% Fungi 69
5% Insects 29
5% Spiders 85
5% Predators 51
5% Ungulates 63
5% Rodents 69
5% Birds 58
5% Fish 41
5% Snakes 63
5% Lizards 15
5% Amphibians 7 (!)
5% Stone life 99
Characteristics (multiple options are possible, but not just one):
Speed -1
Magic proficiency (if any):
Yes
Consciousness:
Slightly smarter
Growth:
Change <1%
Ability to leave offspring (based on the results of other changes):
Yes
Revan's Chimera:
Borrowing traits of living creatures:
Weak
What was borrowed (multiple options are possible, but at least one):
External features 62
Internal structure 40
Limbs 68
Head 25 (!)
Living creatures (multiple options are possible, but at least one):
5% Plants 90
5% Fungi 16
5% Insects 97
5% Spiders 85
5% Predators 89
5% Ungulates 9 (!)
5% Rodents 12
5% Birds 86
5% Fish 18
5% Snakes 40
5% Lizards 67
5% Amphibians 45
5% Stone life 72
Characteristics (multiple options are possible, but not just one):
20% Life +43
20% Concentration +42
Magic proficiency (if any):
No
Consciousness:
Unchanged
Growth:
-22% (similar subtraction from health, strength, bonus to evasion)
Ability to leave offspring (based on the results of other changes):
No