Heroes V
Map preview
Islands of Mystery, Chapter 2: Dragon Wisdom
Разбор миссии «Загадка сфинкса» из сценария «Драконья мудрость». Описываются проблемы с получением опыта, ограничения перемещения через ворота хаоса и невозможность прокачки героя до 33 уровня.
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Heroes V
Map preview
Map number one and a half.
Large multiplayer arena map designed for four players. It features two levels, fixed factions, and abundant resources, including a second castle for each player.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion thread regarding specific technical issues and clarifications related to the map editor, accompanied by a screenshot for visual context.
Heroes V
Mod showcase
Modding discussion.
A small modification designed to add movement animations to elf units on the map. This tool is intended to assist mapmakers in improving visual quality.
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Heroes V
Editor
How to create a video for a map?
A guide on creating map videos using visual effects. It details coordinate settings for points and notes that the Fireball effect functions correctly, while suggesting the avoidance of the FireGlow effect.
Heroes V
Interface
How to create a video for a map?
A discussion regarding the technical methods for creating cinematic map videos. It covers coordinate adjustments for projectiles and potential workarounds for visual effects.
Heroes V
Hero
The strongest hero.
A discussion regarding the power ranking of heroes in the game lore. It examines whether Aranthir is the strongest hero based on his victories over Orlando and statements made by Ornella.
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Other
The Great Confrontation – reports and summaries.
A collection of tournament reports and updates regarding the Great Confrontation. It includes round schedules, player progress tracking, and technical notes on map generators and mods.
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Heroes V
Map preview
Adept of War
A huge two-level single scenario for version 3.x. It follows an imperial adept named Sokiv, who uses the Cleric class to attempt to break the united Grimheim.
Heroes V
Editor
Scripts
Discussion thread covering various scripting functions and troubleshooting tips. It includes information on MessageBox formatting, objective setting, DefeatHero configurations, and commands for troop removal.
Heroes V
Map preview
Poisonous fog.
Large-scale multiplayer map designed for a 2 vs 5 player confrontation. The scenario features a poisonous fog theme and requires players to defeat various enemies across the empire.
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Heroes V
Hero
Warlock – “Cultist” [Campaign 4, Mission 3]
A player request for gameplay advice regarding the Cultist hero in the third mission of the fourth campaign. The post seeks strategies for hero leveling and skill development to overcome early-game difficulty.
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Heroes V
Battle
Vampire Guild
A custom map featuring the Vampire Guild, where players control Kaspar on Warrior difficulty. The gameplay involves managing portal-emerging enemies and liberating heroes from dungeons to defeat Alaric.
Heroes V
Map preview
Vampire Guild
Large-scale multiplayer map for 2 vs 4 players. The scenario follows an investigation into a village massacre and requires players to uncover a mystery involving knight Ulrich von Braun.
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Heroes V
Editor
How to create a video for a map?
A step-by-step guide using screenshots to demonstrate how to create a video for a map. The method involves returning to the DS1 menu instead of using dialogue scenes from DS2.
Heroes V
Other
Humor in Heroes of Might and Magic V.
A collection of humorous observations and jokes related to Heroes of Might & Magic V, including character-based commentary.
Heroes V
Map preview
War of Two Worlds
Small-scale multiplayer map for two players designed by sMayLiK. The scenario features a conflict between human and demon factions on a single-level battlefield.
Heroes V
Map preview
Gnomishness
Gnomania is a large, two-level single-player map set primarily in the Dungeon. This thematic sequel to Alive and Kicking features a complex layout designed for advanced gameplay.
Heroes V
Mod showcase
A collection of mods and mini-patches for Heroes V!
ElementButton is a mod for Heroes V that adds buttons to travel and battle screens. It features a table showing the primary and secondary elements of creatures to assist in strategic planning.
Heroes V
Adventure map
Queen – “The King’s Sunset” [Campaign 1, Mission 5]
A screenshot from the first campaign, fifth mission of Heroes of Might & Magic, featuring the Queen character during the Sunset of the King scenario.
Heroes V
Map preview
Purple Legion
A player report of a scenario featuring Elven heroes. The map includes resurrection mechanics via the Children of Light and features a relatively easy difficulty level with limited opportunities for artifact collection.
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Heroes V
Adventure map
Retribution
Custom map for Heroes of Might & Magic featuring a hero-led progression. The scenario requires visiting all obelisks to locate the Grail and offers a moderate level of difficulty.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion thread regarding the specific file paths and procedures required to modify creature names within the map editor.
Heroes V
Interface
Current questions and answers regarding the map editor.
A discussion thread regarding technical issues in the map editor, specifically addressing a bug where the create button remains disabled during multiplayer map initialization.
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Heroes V
Map preview
Journey
Two-level scenario map for version 3.1. This 176x176 map features quests, puzzles, and difficult opponents, allowing players to choose any race.
Heroes V
Map preview
Astralia
Astralia is a medium-sized, two-player single scenario map created by Kwant. The map features resource-rich shores and presents a choice between protecting the native population or seizing the island's wealth.
Heroes V
Editor
The Great Confrontation
Technical discussion regarding errors encountered when attempting to use downloaded map templates with diagrams in Heroes of Might and Magic. The post explores potential configuration issues or checkbox settings.
Heroes V
Map preview
Awakening of Evil
Финальная катсцена, демонстрирующая завершение сюжетной линии. Видеоматериал служит подтверждением событий, описанных в сценарии.
Heroes V
Battle
Rage points.
Information regarding the interaction between the Memory of Our Blood perk and the Pure Rage ability. The bonuses from these two specific perks do not stack.
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Heroes V
Battle
Rage points.
Очки ярости представляют собой игровую механику, позволяющую накапливать определенное количество баллов через специальные перки героя. Это влияет на расчет ресурсов в бою при взаимодействии с армией.
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Heroes V
Battle
Fallen Ranger
Обсуждение механики способностей героя Garuna в реплее. Приводится расчет бонуса к атаке, который увеличивается на 3 единицы за каждый уничтоженный стек противника.
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Heroes V
Map preview
Ashan
An 8-player multiplayer arena map designed for large-scale battles. This XL-sized, two-level map by Mikazan is an alpha version intended for testing design, balance, and technical performance.
Heroes V
Battle
Academy (Hafiz) versus Ranger (Ossir)
A battle report detailing a match between Academic (Hafiz) and Ranger (Ossir). The text describes the use of Summoning and Chaos magic to control the game tempo and mentions specific unit builds.
Heroes V
Editor
Current questions and answers regarding the map editor.
Instructions for configuring map objectives within the Map Properties Tree. The guide explains how to set primary or secondary objectives and notes that player numbers are indexed starting from zero.
Heroes V
Interface
Walkthrough for the "Tribes of the East" expansion.
A walkthrough of the Lords of Might & Magic expansion featuring the final cutscene after the battle with Alaric. The author offers a save file upon request via email.
Heroes V
Other
Walkthrough for the "Tribes of the East" expansion.
A walkthrough for the Lords of Might and Magic expansion featuring a save file from just before the final battle with Alaric. Includes a screenshot of the game state.
Heroes V
Battle
Favorite hero from Dungeon.
A discussion regarding tactical strategies for the Tower of Elements. It details methods for using summoned objects, spells like Regeneration, and specific unit placements to exploit AI behavior.
Heroes V
Map preview
The “An Eye for an Eye” scenario.
A player's gameplay report for the "Eye for an Eye" scenario, detailing a successful completion in 82 days. The post includes strategic notes on hero management and city captures.
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Heroes V
Map preview
Tutorial map.
A parody map based on the classic Heroes III tutorial. It features standard gameplay elements and was completed using hero mode.
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Heroes V
Map preview
Tutorial map.
Tiny two-level single scenario map designed for two players. It serves as a tutorial for beginners to learn gameplay mechanics and for experienced players to explore new version features.
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Heroes V
Other
Registration for the "Art of Strategy" tournament.
Information regarding the "Art of Strategy" tournament, including group stage deadlines, tie-breaking rules for equal points, and a list of registered participants with their factions.
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Heroes V
Interface
"The Art of Strategy," a section for reports.
A collection of match statistics and results from the 107th game. It lists victory counts for red and blue teams alongside individual player outcomes, towns, and heroes.
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Heroes V
Other
For Orc fans.
A community thread dedicated to collecting screenshots, artwork, and lore information related to Orc factions. Users are encouraged to share various media while adhering to forum posting rules.
Heroes V
Interface
"The Art of Strategy," a section for reports.
Statistical report analyzing win rates across various factions based on a 90-game sample. The data includes performance metrics for factions such as Dungeon, Necropolis, and Academy.
Heroes V
Editor
Current questions and answers regarding the map editor.
A discussion thread regarding the map editor, specifically addressing the functionality of the button used to create terrain slopes.
Heroes V
Battle
"The Art of Strategy," a section for reports.
A detailed battle report documenting a match between Heaven and Elves. It covers strategic decisions regarding hero development, magic alignment, and the impact of troop miscalculations during combat.
Heroes V
Interface
Island stranger
A player report detailing inconsistent victory condition triggers on a specific map. The user describes scenarios where winning all battles and capturing all enemy cities still resulted in a loss.
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Heroes V
Interface
"The Art of Strategy," a section for reports.
A collection of 82 match reports analyzing win rates, game duration, and faction balance. It details statistics for various races, with Academy showing the highest win ratio and Inferno the lowest.