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Posts from The Forest Brotherhood or creatures of the Forest Elves.

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20 years ago
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19 years ago
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 [unit_name] 
Attack 1
Defense 1
Damage 1 - 2
Health 5
Speed 7
Initiative 12
Charges 0
Mana 0
Upkeep 10
Cost 35
 
     
 
Fairies are the guardian spirits of the Kirsils, giant trees that shelter the cities of the Forest Union. They live in the branches, guarding them in exchange for shelter and food. These creatures are not fighters, but in case of an attack, they will fiercely defend their homes. Their swift attacks can hit several creatures at once, and their speed and small size make counterattacks impossible.
 
     
     
 [up_unit_name] 
Attack 2
Defense 1
Damage 2 - 2
Health 6
Speed 7
Initiative 14
Charges 0
Mana 10
Upkeep 10
Cost 55
 
     
 
Dryads are close relatives of fairies, who live on the high branches of the Kirsils. Their swift attacks can hit several creatures at once, and their speed and small size make counterattacks impossible. Since dryads are very close to the forests, they can call upon the forces of Nature to cast spells during battle.
 
     
In reply to Vlad
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19 years ago
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 [unit_name] 
Attack 3
Defense 2
Damage 2 - 5
Hit Points 12
Speed 6
Initiative 11
Charges 0
Mana 0
Upkeep 9
Cost 65
 
     
 
Some elves, considered the elite among the warriors of the Forest Union, have dedicated their lives to a complex elven martial art known as the dance of blades. Relying more on evasion and swift action than on defense or brute force, the dancing blades do not wear protective armor and are therefore vulnerable to enemy attacks.
 
     
     
 [up_unit_name] 
Attack 4
Defense 3
Damage 3 - 5
Hit Points 12
Speed 6
Initiative 15
Charges 0
Mana 0
Upkeep 9
Cost 90
 
     
 
After rigorous training in the dance of blades, the best elven warriors improve their combat style to the point where they can attack all adjacent enemies simultaneously.
 
     
In reply to Vlad
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19 years ago
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 [unit_name] 
Attack 4
Defense 1
Damage 4 - 7
Hit Points 10
Speed 5
Initiative 10
Shots 12
Mana 0
Upkeep 7
Cost 125
 
     
 
In peacetime, Elven Archers never kill without a serious reason, as they live in harmony with Nature and according to its unwritten rules. However, during war, they readily use their talents to strike down their enemies from afar. Their supernatural affinity with their own bows allows them to fire two shots before the enemy can even notice where they are shooting from.
 
     
     
 [up_unit_name] 
Attack 5
Defense 4
Damage 5 - 8
Hit Points 14
Speed 5
Initiative 10
Shots 16
Mana 0
Upkeep 7
Cost 190
 
     
 
Archers are deployed to defend the forests, and if there is a threat, they rise to the defense. Special enchantments on their bows and arrows allow them to fire twice before anyone realizes where they are, and ensure that their victims recover slowly from the shot.
 
     
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19 years ago
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 [unit_name] 
Attack 7
Defense 7
Damage 7 - 9
Hit Points 34
Speed 5
Initiative 10
Charges 5
Mana 12
Upkeep 4
Cost 310
 
     
 
Druids are living embodiments of Nature and priests of Silanna, the Primordial Dragon of Earth. Thus, they are granted the ability to control the magic of the elements, which they summon in times of need.
 
     
     
 [up_unit_name] 
Attack 12
Defense 9
Damage 9 - 14
Hit Points 33
Speed 4
Initiative 10
Charges 7
Mana 15
Upkeep 4
Cost 425
 
     
 
High Druids have reached the pinnacle of elemental magic and discovered secret knowledge guarded by their caste. Connected to their allies as much as to all living beings, they are able to transfer their own mana to a friendly hero.
 
     
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19 years ago
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 [unit_name] 
Attack 12
Defense 12
Damage 10 - 20
Hit Points 57
Speed 7
Initiative 12
Charges 0
Mana 0
Upkeep 3
Cost 700
 
     
 
Unicorns are spirits of nature and are therefore sacred to the elves. Unicorns are considered a totem animal for all of Erathia, and it is said that when the last unicorn dies, the same fate will befall the elven kingdom and all its people. Whether this is true or not is unknown, but everyone knows that unicorns are surrounded by shimmering auras, allowing them to protect their allies from enemy arrows.
 
     
     
 [up_unit_name] 
Attack 17
Defense 17
Damage 10 - 20
Hit Points 77
Speed 7
Initiative 12
Charges 0
Mana 0
Upkeep 3
Cost 900
 
     
 
War Unicorns, mighty allies of the elves, emerged from the heart of the forests to drive out the invaders. Their silvery aura protects friendly troops from enemy magic, and bright flashes sometimes burst from their shining horns, blinding enemies.
 
     
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19 years ago
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 [unit_name] 
Attack 19
Defense 27
Damage 7 - 17
Hit Points 175
Speed 6
Initiative 7
Charges 0
Mana 0
Upkeep 2
Cost 1200
 
     
 
Ents, the living embodiment of the forests themselves, left the groves at the command of the most powerful druids. It is said that when the first elves dared to enter the heart of the primeval forest, they found ents there, who were waiting for them and preparing to swear eternal loyalty. Do not be deceived by their clumsy gait – their sturdy bodies are not easily damaged, and any opponent will be entangled in their vines, roots, and creepers.
 
     
     
 [up_unit_name] 
Attack 19
Defense 29
Damage 10 - 20
Hit Points 181
Speed 6
Initiative 7
Charges 0
Mana 0
Upkeep 2
Cost 1500
 
     
 
The forests themselves rose up to help the elves in the war. Slow but strong, the ancient ents are able to entangle their enemies with roots and branches, and also have the additional ability to deeply root themselves, increasing their defensive capabilities.
 
     
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19 years ago
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 [unit_name] 
Attack 27
Defense 25
Damage 30 - 50
Hit Points 200
Speed 8
Initiative 12
Shots 0
Mana 0
Upkeep 1
Cost 3500
 
     
 
Green Dragons are the offspring and servants of Silanna, the Primordial Dragon of Earth. They have chosen the forest slopes and hidden caves of Erathia as their home. These powerful allies of the elves are capable of breathing a cloud of acid that affects many creatures nearby.
 
     
     
 [up_unit_name] 
Attack 31
Defense 27
Damage 33 - 57
Hit Points 200
Speed 9
Initiative 14
Shots 0
Mana 0
Upkeep 1
Cost 4700
 
     
 
Emerald Dragons are Silanna's favorite children, and therefore, the magic of Earth cannot harm them. Like their younger brethren, they can breathe a cloud of deadly acid to condemn their enemies to the eternally hungry earth.
 
     

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