Heroes V
Editor
A discussion thread regarding map editor technicalities, specifically addressing methods to prevent unit upgrades for various creature types.
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Heroes V
Editor
A discussion thread regarding map editor technicalities, specifically addressing methods to prevent unit upgrades for various creature types.
Heroes V
Mod showcase
A font modification for Heroes of Might and Magic V, including an improved version of the sansus_webissimo font for better readability.
Heroes V
Map preview
Void Echo is a medium-sized 136x136 scenario for four players in a free-for-all format. Set in the year 969, the map features dungeons and follows Alaric as he confronts necromancer activity on the Griffin Empire's borders.
Heroes V
Mod showcase
A patcher designed to introduce diverse neutral armies to random monster maps. It modifies map generation to increase variety in creature encounters.
Heroes V
Editor
A guide explaining the CreaturesUpgradesFilter property in the map editor. It demonstrates how to use this setting to prohibit specific upgrades, such as Altars of Haven, within a city or fort.
Heroes V
Battle
An analysis of unit positioning and combat mechanics, detailing how cell distance affects firing ranges and damage calculations. It explains the mathematical formula used to determine shot accuracy and effective range.
Heroes V
Mod showcase
An updated interface mod featuring an extended scrollbar with adjusted background layering and new arrow designs. It includes bug fixes for freeze/blind effects and large number clipping on icons.
Heroes V
Editor
A list of technical issues regarding map editing, including the absence of scripted town names and a specific error within the NewDay() function.
Heroes V
Adventure map
A map patcher for the Random Monsters Map generator that enables the placement of upgraded neutral creatures. It expands available neutral armies beyond basic units and unupgraded creatures.
Heroes V
Editor
A guide explaining the standard procedure for creating new heroes and other various objects within the map editor.
Heroes V
Mod showcase
A mod for Heroes of Might & Magic V 3.1 that introduces the Kobruk hero. This character features map vision capabilities and is compatible with the patched version of the game.
Heroes V
Mod showcase
Heroes V
Adventure map
A custom map for the Unicorn Empire featuring a shipyard test area. It includes multiple player factions, improved color-coded territories, and variable difficulty settings affecting unit appearance.
Heroes V
Other
A technical discussion regarding texture distortion in modern video card drivers. It addresses how driver optimization affects small raster images and the resulting loss of quality on high-resolution screens.
Heroes V
Map preview
Last Rush is a 136x136 scenario for three players designed for game version 3.1. This dungeon-based map serves as an epilogue to the Unicorn Empire campaign, featuring heroes Varens and Cassandra.
Heroes V
Other
Discussion regarding the distinction between Bravery and Morale for mixed armies in the map editor, specifically addressing discrepancies in the fan manual.
Heroes V
Mod showcase
An updated list of neutral creatures that includes bug fixes for certain files. The content remains identical to previous versions, though the file size has changed.
Heroes V
Battle
It is a user post regarding potential issues with the auto-battle feature in the second chapter of the Islands of Mystery series. The author suggests the mechanic may not be functioning correctly.…
Heroes V
Mod showcase
Light elementals are spirits formed from light and air. They emit solar energy streams and can draw magical energy from enemies to create additional elementals.
Heroes VII
Other
A summoned creature for heroes in Heroes VII. It features a unique physical design that differs from its appearance in previous installments.
Heroes V
Map preview
A series of map revisions for the Unicorn Empire campaign. The updates introduce a teleport system, geographical changes, and improved battle dynamics to address difficulty and progression issues.
Heroes V
Editor
Discussion regarding Lua scripting in Heroes of Might & Magic, focusing on the StopTrigger function, hero reservation issues, and locating combat arena files via the extended editor.
Heroes V
Map preview
A walkthrough of the third mission in the Ancient Evil campaign. It details hero progression, combat strategies against demon lords, and the sequence of events involving the Shadow Lords.
Heroes V
Map preview
An invitation for players of various skill levels to test and balance the Unicorn Empire campaign. Testers will help identify imbalances in the maps and dialogues during the final development stage.
Heroes V
Map preview
A five-mission Haven campaign set between the Lords of the Horde and Dark Messiah storylines. Players control heroes Varens and Andreas while searching for the legendary Book of Changes.
Heroes V
Editor
A discussion regarding coordinate systems and obstacle placement in the map editor. It addresses issues with relative positioning and how obstacles define their own coordinate origins.
Heroes V
Editor
A collection of frequently asked questions and answers regarding the map editor's functionality and current technical status.
Heroes V
Editor
Instructions for changing a map's name within the game. Users can modify the title via the Map Properties button in the map list.
Heroes V
Editor
Instructions for adding point lights to an object's properties tree, including settings for color, illumination radius, and light source offset.
Heroes V
Mod showcase
* Task: Write a concise descriptive blurb for a Heroes of Might & Magic fan-site library. * Input: Topic title ("= Небольшие фикс-моды =") and Post body ("A mod that restores the shackles to Fire Demons, which they had in the original version of the game."). * Cons…
Heroes V
Town
A collection of alternative upgrade paths for Harmony faction creatures. These options focus on tactical symmetry rather than pure offensive power.
Heroes V
Mod showcase
An early concept version of the Harmony symmetry design, featuring a red color scheme. This initial draft has not yet been tested against other renegade faction models.
Heroes V
Mod showcase
A collection of visual assets and design concepts illustrating the symmetry of troop units. It features a simplified representation of a white dragon model.
Heroes V
Map preview
A complex map featuring a labyrinthine design and numerous quests. Players interact with Humans, Elves, and Orcs to manage reputation levels, though some technical bugs and difficult combat encounters are present.
Heroes V
Map preview
Сюжетная карта с квестами и порталами, включающая различные зоны, такие как центральное озеро и подземелья. Геймплей предполагает взаимодействие с объектами и сражения с армиями ТЭ и демонов.
Heroes V
Mod showcase
Crossbowmen are ranged neutral creatures equipped with double-barreled crossbows. They use heavy bolts to stun opponents and reposition themselves to exploit openings in enemy armor.
Heroes V
Mod showcase
An expanded list of neutral creatures for the NCF, noting the existence of a similarly named creature already present in the database.
Heroes V
Editor
A collection of frequently asked questions and answers regarding the map editor. It provides clarifications on common technical issues and general usage.
Heroes V
Editor
A discussion thread regarding visual discrepancies and potential bugs within the map editor interface. Users share screenshots to compare expected versus actual editor layouts.
Heroes V
Mod showcase
A technical report regarding the UVH mod, detailing visual discrepancies in the hero creation menu. It identifies specific heroes that experience low-quality rendering issues when the mod is active.
Heroes V
Map preview
Посол — это концептуальная идея сценария, основанная на наработках Nival. Она включает возможность изменения хода истории через осаду Хорнкреста и альтернативный исход битвы за Лоренцо.
Heroes V
Map preview
Сценарий для четырех игроков на карте 136x136, являющийся прологом к кампании Империи Единорогов. Игрок управляет героем Варенсом в поисках Книги Перемен в землях гномов.
Heroes V
Editor
A collection of frequently asked questions and answers regarding the use and technical aspects of the map editor.
Heroes V
Map preview
A 136x136 medium-sized scenario for three players in a free-for-all format. This dungeon-based map requires game version 3.1 and features heroes Frida and Duncan.
Heroes V
Editor
Инструкция по изменению модели и набора анимаций персонажа на параметры, соответствующие Друидам.
Heroes V
Editor
A method for accessing object properties by typing directly into the Name field within the SelectionPropertyWindow instead of using the spacebar.
Heroes V
Editor
A technical guide explaining how to add custom snow tiles to map properties by copying hidden objects into existing tile folders. The process requires a map editor restart to function in the original game.