A large, two-level map for 3 to 7 players designed for the original Heroes of Might and Magic. Players compete to obtain a magic-prohibiting artifact located in the city of Flyer.
Maps
A discussion regarding Shadow League gameplay strategies and level progression. It recommends the map Zandragars Stratagem's Modern for reaching levels 30 and higher due to its resource distribution.
A large-scale multiplayer map designed for a 2 vs 5 player confrontation. The scenario features a single-level layout set within a landscape covered by poisonous fog.
A small, two-level map designed for two players using Castle and Dungeon factions. This normal difficulty map features creature gathering as the victory condition.
Large-scale multiplayer map for 2 vs 4 players. Set in a village plagued by vampires, the scenario tasks players with investigating a series of mysterious murders and cleansing the area of evil.
The Mage's Path: Beginning is a large-scale RPG map for one player and four AI opponents. It features unique mechanics and a two-level structure following the journey of a young mage named Victor.
An updated RPG-style map for Heroes of Might and Magic III, including a revised ReadMe file.
An XL-sized, two-level map set in ancient Greece. Players must recover the stolen Titan's Cuirass before computer opponents can claim it.
A project map designed for an online tournament featuring "Restart" mechanics. All battles, including local objectives, are contested against human opponents rather than bots.
A small 36x36 single-player map for Heroes of Heroes 3: SOD. This two-level map requires players to capture all mines to defeat a rebellion of Troglodytes.
Small multiplayer map for two players designed by sMayLiK. The scenario features a conflict between human and demon factions on a single-level battlefield.
A single-player RPG-style map designed for the Sands of Destruction expansion. The scenario follows a wizard named Ignatius and features challenging combat encounters intended for normal difficulty.