- Players: 5
A large-scale underground map designed for five players, including four human-controlled sides. Set three hundred years after a major war, this normal difficulty map features a reborn Mesopotamia.
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A large-scale underground map designed for five players, including four human-controlled sides. Set three hundred years after a major war, this normal difficulty map features a reborn Mesopotamia.
An official offline tournament map for Heroes IV Equilibris 3.51 TE. The objective is to assemble the largest possible army based on experience values within 29 days.
Snowstorm is a duel tournament map for HoMM IV ON. This version 2.1 update includes fixes for script errors affecting creature selection on medium and large map sizes.
A game save file for the Air Magic tournament. The objective is to obtain the Book of Air Magic artifact in the shortest number of days.
A medium-sized multiplayer arena map designed for two players. This two-level map features a landscape shaped by volcanic activity, including underground caves and flooded surface areas.
A duel tournament map for Heroes of Might & Magic IV designed for Life vs Life combat. Players occupy fixed positions with color options available for the second player.
A single-player, XL-sized map designed for a 2 vs 1 multiplayer format. This two-level map allows players to use any town and is suitable for both beginners and experienced users.
An updated version of a custom map featuring the addition of a Dungeon and several minor structural changes.
Large single-player arena map for two players designed by Servatius Quintilius. The scenario features a civil war theme centered on the succession of King Nicholas.
A medium-sized, easy difficulty map for Equilibris 3.51 designed for two players. It simulates final battles between different races to compare castle strengths.
A medium-sized, easy difficulty map for Equilibris 3.51 designed for two players. It simulates final battles between independent races to compare castle strengths.
A two-player map of medium size designed for single-team play. The scenario features a struggle for control over a state previously occupied by underground invaders.