- Players: 3
- Teams: 2 v 1
A small 96x96 multiplayer arena map for three players. This specific version is designed for two human players to act as allies against an AI opponent.
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A small 96x96 multiplayer arena map for three players. This specific version is designed for two human players to act as allies against an AI opponent.
A large, two-level multiplayer arena map for six players created by Magistro. It features random cities and a reworked Dungeon area with additional objects.
White Squad is an RPG map for Heroes of Might & Magic III: Horn of the Abyss. It features a storyline about druids fighting an ancient evil on a 108x108 L map with a 42-day time limit.
An XL-sized, two-level seamless map designed for 8 players. Set in 20th-century Europe, it features three teams—the Comintern, Axis Powers, and Allies—in a conflict defined by resource imbalances and strategic territorial disputes.
[М]: "Ответный удар" — сценарий среднего размера для версии 3.0 (3.1). Сюжет повествует о вторжении демонов в земли гномов после их победы над Биарой.
Colonization is a high-difficulty three-mission campaign created by KioM. The story follows Knight Gilbert as he travels from the port of Bailey to the new continent of Ashan.
Обновленная версия карты «Ответный удар» с исправленными игровыми ошибками и работающими сюжетными сценами. В карту добавлены новые области и система быстрого перемещения через водоворот.
A spiral-shaped map featuring 17 towns. The layout is designed for fast-paced gameplay and balanced progression.
Large RPG-style scenario featuring fifteen quests and a fame mechanic that affects creature recruitment. The map includes dungeons, two main endings, and significant gameplay modifications to heroes and artifacts.
A map designed for 6-player sessions featuring a spiral layout.
Spiral maps designed for five players. These maps feature a slightly larger layout compared to standard versions.
A five-player spiral map featuring a specific mechanic where level seven creatures, such as golden dragons, prevent opponents from initiating combat. This allows players to accumulate troops while the defender waits.