Might and Magic VII: skills

Меч и магия VII Views Last Edited 8/21/2026 4:47 PM
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Air Magic Skills
Air Magic

Required to learn and cast Air Magic spells.

Alchemy Skills
Alchemy

Allows mixing of more complex potions.

Armsmaster Skills
Armsmaster

Generally increases ability with all weapons; Normal level reduces the recovery time of attacks.

Axe Skills
Axe

Axes are slow but do good damage; skill level is added to the character's attack bonus.

Body Building Skills
Body Building

Skill level is directly added to the character's maximum hit point value.

Body Magic Skills
Body Magic

Required to learn and cast Body Magic spells.

Bow Skills
Bow

Applies to bows and crossbows; skill level is added to the character's ranged attack bonus.

Chain Skills
Chain

Heavier than leather, lighter than plate; skill level is added to armor class.

Dagger Skills
Dagger

Daggers do little damage but have very low recovery time; skill level is added to attack bonus.

Dark Magic Skills
Dark Magic

Required to learn and cast Dark Magic spells.

Disarm Trap Skills
Disarm Trap

Gives a chance to disarm booby-trapped containers, based on skill level.

Dodging Skills
Dodging

Applies when wearing no armor; skill level is added to armor class.

Earth Magic Skills
Earth Magic

Required to learn and cast Earth Magic spells.

Fire Magic Skills
Fire Magic

Required to learn and cast Fire Magic spells.

Identify Item Skills
Identify Item

Gives a chance, based on skill level, to identify items by right-clicking on them.

Identify Monster

Gives better right-click info on monsters; Normal level reveals a monster's exact hit points.

Learning Skills
Learning

Grants a percentage bonus to experience awards (9% + 1% per skill level at Normal).

Leather Skills
Leather

Lightest armor with least protection but slows the character least; skill level is added to armor class.

Light Magic Skills
Light Magic

Required to learn and cast Light Magic spells.

Mace Skills
Mace

Allows use of blunt hand-to-hand weapons; skill level is added to attack bonus.

Meditation Skills
Meditation

Adds one to maximum spell points for each level of skill.

Merchant Skills
Merchant

Adjusts shop buying and selling prices in the character's favor.

Mind Magic Skills
Mind Magic

Required to learn and cast Mind Magic spells.

Perception Skills
Perception

Gives a chance to notice traps, hidden treasures and secret doors, and reduces trap damage.

Plate Skills
Plate

Heaviest and most protective armor; skill level is added to armor class.

Repair Item Skills
Repair Item

Gives a chance, based on skill level, to repair broken items.

Shield Skills
Shield

Held in the left hand (not usable with two-handed weapons); skill level is added to armor class.

Spear Skills
Spear

Polearms with sharp points; must be held in two hands, and skill level is added to attack bonus.

Spirit Magic Skills
Spirit Magic

Required to learn and cast Spirit Magic spells.

Staff Skills
Staff

Blunt two-handed polearms; the wielder's skill level is added to their attack bonus.

Stealing Skills
Stealing

Allows attempting to steal items from shops and people, based on skill level.

Sword Skills
Sword

Covers all long blade weapons; skill level is added to attack bonus.

Unarmed Skills
Unarmed

Applies when no weapon is equipped; skill level is added to attack bonus.

Water Magic Skills
Water Magic

Required to learn and cast Water Magic spells.

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