History Created: Friday, August 21, 2026 3:59 PM by Sheltem the Dark

Inferno faction units

Edit Summary: Inferno Factions units in Heroes 5

Imps

Imps
Attack2
Defense1
Damage1 - 2
HP4
Speed5
Initiative13
Shots0
Mana0
Growth16
Cost25

Imps are small, cunning creatures that are quite defenseless in close combat. Their strength lies in their numbers. Imps possess the mana drain ability, which allows them to deplete the magical energy reserves of an enemy hero.

Familiars

Familiars
Attack3
Defense2
Damage2 - 3
HP6
Speed5
Initiative13
Shots0
Mana0
Growth16
Cost45

Familiars are small, cunning creatures that are quite defenseless in close combat. Their strength lies in their numbers. Familiars possess the mana transfer ability, which allows them to take mana from enemies and transfer it to the hero of their army.

Demons

Demons
Attack1
Defense3
Damage1 - 2
HP13
Speed5
Initiative7
Shots0
Mana0
Growth15
Cost40

Demons are slow and strong creatures that form the core of the infernal armies' infantry. They were created to withstand serious blows, making their thick hide very difficult to pierce.

Fire Demons

Fire Demons
Attack3
Defense4
Damage1 - 4
HP13
Speed5
Initiative8
Shots0
Mana0
Growth15
Cost60

Fire Demons are slow and strong creatures that can withstand serious blows. They can explode in waves of pure chaos energy, dealing great damage to everything around them.

Hellhounds

Hellhounds
Attack4
Defense2
Damage3 - 5
HP15
Speed7
Initiative13
Shots0
Mana0
Growth8
Cost110

Fury drives hellhounds to run quickly across the battlefield and tear enemies to pieces with great rage and malice. However, this means that in the heat of battle they cease to care for their own defense.

Cerberi

Cerberi
Attack4
Defense2
Damage4 - 6
HP15
Speed8
Initiative13
Shots0
Mana0
Growth8
Cost160

Fury drives cerberi to run quickly across the battlefield and tear enemies to pieces with great rage and malice. However, this means that in the heat of battle they cease to care for their own defense. It is impossible to defend against a cerberus's attack, and the attacking lunge of its three heads can strike several opponents at once.

Succubi

Succubi
Attack6
Defense6
Damage6 - 13
HP20
Speed4
Initiative10
Shots6
Mana0
Growth5
Cost240

Succubi summon spheres of fire and hurl them at their opponents. Warriors attacking them must be prepared for a rain of fire...

Demonesses

Demonesses
Attack6
Defense6
Damage6 - 13
HP30
Speed4
Initiative10
Shots6
Mana0
Growth5
Cost350

Demonesses summon spheres of fire and hurl them at their opponents. Their cursed flame does not stop when it hits an enemy, but rapidly spreads to other creatures, setting them ablaze.

Hell Steeds

Hell Steeds
Attack13
Defense13
Damage8 - 16
HP50
Speed7
Initiative16
Shots0
Mana0
Growth3
Cost480

The Hell Steed is a cruel beast summoned from the depths of Sheol. It is surrounded by terror, and even the bravest warriors find it difficult to summon the strength to raise their sword against the steed.

Nightmares

Nightmares
Attack18
Defense18
Damage8 - 16
HP66
Speed8
Initiative16
Shots0
Mana0
Growth3
Cost666

Nightmares are the offspring of the most twisted dreams of Ashan's inhabitants. This creature brings fear, and even the bravest warriors struggle to find the strength to raise their swords against nightmare attacks. The fighter aura surrounding this creature is such that enemies lose morale in its presence.

Pit Fiends

Pit Fiends
Attack21
Defense21
Damage13 - 26
HP110
Speed4
Initiative8
Shots0
Mana18
Growth2
Cost1550

These mighty demons are summoned from the darkest depths of the devil's world by order of their masters. They are trained in both close combat and offensive magic.

Pit Lords

Pit Lords
Attack22
Defense21
Damage13 - 31
HP120
Speed4
Initiative8
Shots0
Mana29
Growth2
Cost1850

These mighty demons are summoned from the darkest depths of the devil's world. They are trained in both close combat and offensive magic. Pit Lords use a shearing sword, and its dark power instantly kills any creature unlucky enough to be struck.

Devils

Devils
Attack27
Defense25
Damage36 - 66
HP166
Speed7
Initiative11
Shots0
Mana0
Growth1
Cost3666

Devils were summoned from their furious world to lead battles under the command of heroes from Sheol. Devils possess the ability to teleport instantly across the battlefield, so no enemy can escape their wrath.

Archdevils

Archdevils
Attack31
Defense29
Damage36 - 66
HP199
Speed7
Initiative11
Shots0
Mana0
Growth1
Cost4666

Great Archdevils rose from their furious world to lead the infernal armies. They have the ability to teleport instantly across the battlefield, so no enemy will escape their wrath. Archdevils are capable of summoning Pit Lords to fight by their side.